/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package sandbox;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* API INCOMPLETE
*
* This example shows lighting and shadows.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class ShadowSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(640);
settings.setHeight(640);
settings.setTitle("ShadowSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
@Override
protected void initGame() {}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {
// getGameScene().setLightingSystem(new LightingSystem());
//
// getGameScene().getLightingSystem().addObstacle(new Point2D( 100.0, 150.0 ), new Point2D( 120.0, 50.0 ), new Point2D( 200.0, 80.0 ), new Point2D( 140.0, 210.0 ));
// getGameScene().getLightingSystem().addObstacle(new Point2D( 100.0, 200.0 ), new Point2D( 120.0, 250.0 ), new Point2D( 60.0, 300.0 ));
// getGameScene().getLightingSystem().addObstacle(new Point2D( 400.0, 350.0 ), new Point2D( 420.0, 250.0 ), new Point2D( 550.0, 280.0 ), new Point2D( 440.0, 410.0 ));
Entities.builder()
.at(200, 350)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.BLUE))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(450, 550)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.YELLOW))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(100, 250)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.DARKRED))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(120, 350)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.GREEN))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(45, 250)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.DARKBLUE))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(550, 260)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.RED))
.buildAndAttach(getGameWorld());
}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}