/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; /** * API INCOMPLETE * * This example shows lighting and shadows. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class ShadowSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(640); settings.setHeight(640); settings.setTitle("ShadowSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGame() {} @Override protected void initPhysics() {} @Override protected void initUI() { // getGameScene().setLightingSystem(new LightingSystem()); // // getGameScene().getLightingSystem().addObstacle(new Point2D( 100.0, 150.0 ), new Point2D( 120.0, 50.0 ), new Point2D( 200.0, 80.0 ), new Point2D( 140.0, 210.0 )); // getGameScene().getLightingSystem().addObstacle(new Point2D( 100.0, 200.0 ), new Point2D( 120.0, 250.0 ), new Point2D( 60.0, 300.0 )); // getGameScene().getLightingSystem().addObstacle(new Point2D( 400.0, 350.0 ), new Point2D( 420.0, 250.0 ), new Point2D( 550.0, 280.0 ), new Point2D( 440.0, 410.0 )); Entities.builder() .at(200, 350) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.BLUE)) .buildAndAttach(getGameWorld()); Entities.builder() .at(450, 550) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.YELLOW)) .buildAndAttach(getGameWorld()); Entities.builder() .at(100, 250) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.DARKRED)) .buildAndAttach(getGameWorld()); Entities.builder() .at(120, 350) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.GREEN)) .buildAndAttach(getGameWorld()); Entities.builder() .at(45, 250) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.DARKBLUE)) .buildAndAttach(getGameWorld()); Entities.builder() .at(550, 260) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.RED)) .buildAndAttach(getGameWorld()); } @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }