/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spaceinvaders;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public final class Config {
private Config() {}
public static final String SAVE_DATA_NAME = "./hiscore.dat";
public static final int WIDTH = 650;
public static final int HEIGHT = 800;
/**
* Seconds to show level info.
*/
public static final double LEVEL_START_DELAY = 2.4;
public static final int SCORE_ENEMY_KILL = 250;
public static final int SCORE_DIFFICULTY_MODIFIER = 1;
public static final int START_LIVES = 3;
public static final int ENEMIES_PER_ROW = 8;
public static final int ENEMY_ROWS = 4;
public static final int ENEMIES_PER_LEVEL = ENEMIES_PER_ROW * ENEMY_ROWS;
public static final double BONUS_SPAWN_CHANCE = 0.25;
public static final int BONUS_MOVE_SPEED = 150;
public static final double PLAYER_MOVE_SPEED = 300;
/**
* Attack speed, bullet per second.
*/
public static final double PLAYER_ATTACK_SPEED = 2.0;
public static final double PLAYER_BONUS_ATTACK_SPEED = 0.25;
public static final double INVINCIBILITY_TIME = 1.0;
public static final int ACHIEVEMENT_ENEMIES_KILLED = 40;
public static final int ACHIEVEMENT_MASTER_SCORER = 1000;
public static final class Asset {
public static final String SOUND_LOSE_LIFE = "lose_life.wav";
public static final String SOUND_NEW_LEVEL = "level.wav";
public static final String DIALOG_MOVE_LEFT = "move_left.mp3";
public static final String DIALOG_MOVE_RIGHT = "move_right.mp3";
public static final String DIALOG_SHOOT = "shoot.mp3";
public static final String FXML_MAIN_UI = "main.fxml";
}
}