/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spaceinvaders; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public final class Config { private Config() {} public static final String SAVE_DATA_NAME = "./hiscore.dat"; public static final int WIDTH = 650; public static final int HEIGHT = 800; /** * Seconds to show level info. */ public static final double LEVEL_START_DELAY = 2.4; public static final int SCORE_ENEMY_KILL = 250; public static final int SCORE_DIFFICULTY_MODIFIER = 1; public static final int START_LIVES = 3; public static final int ENEMIES_PER_ROW = 8; public static final int ENEMY_ROWS = 4; public static final int ENEMIES_PER_LEVEL = ENEMIES_PER_ROW * ENEMY_ROWS; public static final double BONUS_SPAWN_CHANCE = 0.25; public static final int BONUS_MOVE_SPEED = 150; public static final double PLAYER_MOVE_SPEED = 300; /** * Attack speed, bullet per second. */ public static final double PLAYER_ATTACK_SPEED = 2.0; public static final double PLAYER_BONUS_ATTACK_SPEED = 0.25; public static final double INVINCIBILITY_TIME = 1.0; public static final int ACHIEVEMENT_ENEMIES_KILLED = 40; public static final int ACHIEVEMENT_MASTER_SCORER = 1000; public static final class Asset { public static final String SOUND_LOSE_LIFE = "lose_life.wav"; public static final String SOUND_NEW_LEVEL = "level.wav"; public static final String DIALOG_MOVE_LEFT = "move_left.mp3"; public static final String DIALOG_MOVE_RIGHT = "move_right.mp3"; public static final String DIALOG_SHOOT = "shoot.mp3"; public static final String FXML_MAIN_UI = "main.fxml"; } }