/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox.mygame; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import javafx.beans.property.IntegerProperty; import javafx.beans.property.SimpleIntegerProperty; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.text.Text; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class BasicGameApp extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(600); settings.setHeight(600); settings.setTitle("Basic Game App"); settings.setVersion("0.1"); settings.setIntroEnabled(false); // turn off intro settings.setMenuEnabled(false); // turn off menus } @Override protected void initInput() { Input input = getInput(); // get input service input.addAction(new UserAction("Move Right") { @Override protected void onAction() { player.getPositionComponent().translateX(5); // move right 5 pixels pixelsMoved.set(pixelsMoved.get() + 5); } }, KeyCode.D); input.addAction(new UserAction("Move Left") { @Override protected void onAction() { player.getPositionComponent().translateX(-5); // move left 5 pixels pixelsMoved.set(pixelsMoved.get() + 5); } }, KeyCode.A); input.addAction(new UserAction("Move Up") { @Override protected void onAction() { player.getPositionComponent().translateY(-5); // move up 5 pixels pixelsMoved.set(pixelsMoved.get() + 5); } }, KeyCode.W); input.addAction(new UserAction("Move Down") { @Override protected void onAction() { player.getPositionComponent().translateY(5); // move down 5 pixels pixelsMoved.set(pixelsMoved.get() + 5); } }, KeyCode.S); } @Override protected void initAssets() {} private GameEntity player; private IntegerProperty pixelsMoved; @Override protected void initGame() { player = Entities.builder() .at(300, 300) .viewFromNode(new Rectangle(25, 25, Color.BLUE)) .buildAndAttach(getGameWorld()); pixelsMoved = new SimpleIntegerProperty(); } @Override protected void initPhysics() {} @Override protected void initUI() { Text textPixels = new Text(); textPixels.setTranslateX(50); // x = 50 textPixels.setTranslateY(100); // y = 100 textPixels.textProperty().bind(pixelsMoved.asString()); getGameScene().addUINode(textPixels); // add to the scene graph } @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }