/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.common; import com.almasb.fxgl.core.math.Vec2; import java.io.Serializable; /** * This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to * the body origin, which may no coincide with the center of mass. However, to support dynamics we * must interpolate the center of mass position. */ public class Sweep implements Serializable { private static final long serialVersionUID = 1L; /** Local center of mass position */ public final Vec2 localCenter; /** Center world positions */ public final Vec2 c0, c; /** World angles */ public float a0, a; /** Fraction of the current time step in the range [0,1] c0 and a0 are the positions at alpha0. */ public float alpha0; public String toString() { String s = "Sweep:\nlocalCenter: " + localCenter + "\n"; s += "c0: " + c0 + ", c: " + c + "\n"; s += "a0: " + a0 + ", a: " + a + "\n"; s += "alpha0: " + alpha0; return s; } public Sweep() { localCenter = new Vec2(); c0 = new Vec2(); c = new Vec2(); } public final void normalize() { float d = JBoxUtils.TWOPI * JBoxUtils.floor(a0 / JBoxUtils.TWOPI); a0 -= d; a -= d; } public final Sweep set(Sweep other) { localCenter.set(other.localCenter); c0.set(other.c0); c.set(other.c); a0 = other.a0; a = other.a; alpha0 = other.alpha0; return this; } /** * Get the interpolated transform at a specific time. * * @param xf the result is placed here - must not be null * @param t the normalized time in [0,1]. */ public final void getTransform(final Transform xf, final float beta) { assert (xf != null); // xf->p = (1.0f - beta) * c0 + beta * c; // float32 angle = (1.0f - beta) * a0 + beta * a; // xf->q.Set(angle); xf.p.x = (1.0f - beta) * c0.x + beta * c.x; xf.p.y = (1.0f - beta) * c0.y + beta * c.y; float angle = (1.0f - beta) * a0 + beta * a; xf.q.set(angle); // Shift to origin // xf->p -= b2Mul(xf->q, localCenter); final Rotation q = xf.q; xf.p.x -= q.c * localCenter.x - q.s * localCenter.y; xf.p.y -= q.s * localCenter.x + q.c * localCenter.y; } /** * Advance the sweep forward, yielding a new initial state. * * @param alpha the new initial time. */ public final void advance(final float alpha) { assert (alpha0 < 1.0f); // float32 beta = (alpha - alpha0) / (1.0f - alpha0); // c0 += beta * (c - c0); // a0 += beta * (a - a0); // alpha0 = alpha; float beta = (alpha - alpha0) / (1.0f - alpha0); c0.x += beta * (c.x - c0.x); c0.y += beta * (c.y - c0.y); a0 += beta * (a - a0); alpha0 = alpha; } }