/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxgl.ecs;
/**
* Base class for controls.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public abstract class AbstractControl implements Control {
private Entity entity;
/**
* @return entity to which the control is attached, or null if control is not attached
*/
public Entity getEntity() {
return entity;
}
void setEntity(Entity entity) {
if (entity == null && this.entity == null)
throw new IllegalStateException("Attempt to clear entity but control is not attached to an entity");
if (entity != null && this.entity != null)
throw new IllegalStateException("Attempt to set entity but control is already attached to an entity");
this.entity = entity;
}
@Override
public void onAdded(Entity entity) {
}
@Override
public void onRemoved(Entity entity) {
}
private boolean isPaused = false;
@Override
public final boolean isPaused() {
return isPaused;
}
@Override
public final void pause() {
isPaused = true;
}
@Override
public final void resume() {
isPaused = false;
}
}