/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxgl.physics; import com.almasb.fxgl.core.pool.Poolable; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.component.TypeComponent; final class CollisionPair extends Pair<Entity> implements Poolable { private CollisionHandler handler; CollisionPair() { super(null, null); } void init(Entity a, Entity b, CollisionHandler handler) { this.handler = handler; // we check the order here so that we won't have to do that every time // when triggering collision between A and B // this ensures that client gets back entities in the same order // he registered the handler with if (a.getComponentUnsafe(TypeComponent.class).getValue().equals(handler.getA())) { setA(a); setB(b); } else { setA(b); setB(a); } } /** * @return collision handler for this pair */ CollisionHandler getHandler() { return handler; } void collisionBegin() { handler.onCollisionBegin(getA(), getB()); } void collision() { handler.onCollision(getA(), getB()); } void collisionEnd() { handler.onCollisionEnd(getA(), getB()); } @Override public void reset() { handler = null; setA(null); setB(null); } }