/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spaceinvaders.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.core.math.FXGLMath; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameWorld; import com.almasb.fxgl.entity.SpawnData; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.time.LocalTimer; import com.almasb.fxglgames.spaceinvaders.event.GameEvent; import javafx.util.Duration; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class EnemyControl extends AbstractControl { private LocalTimer attackTimer; private LocalTimer moveTimer; private Duration nextAttack = Duration.seconds(2); private Duration nextMove = Duration.seconds(2); private boolean moveRight = true; private PositionComponent position; private BoundingBoxComponent bbox; @Override public void onAdded(Entity entity) { attackTimer = FXGL.newLocalTimer(); attackTimer.capture(); moveTimer = FXGL.newLocalTimer(); moveTimer.capture(); bbox = Entities.getBBox(entity); position = Entities.getPosition(entity); } @Override public void onUpdate(Entity entity, double tpf) { if (attackTimer.elapsed(nextAttack)) { if (FXGLMath.randomBoolean(0.3f)) { shoot(); } nextAttack = Duration.seconds(5 * Math.random()); attackTimer.capture(); } if (moveTimer.elapsed(nextMove)) { moveRight = !moveRight; moveTimer.capture(); } if (bbox.getMaxYWorld() >= FXGL.getApp().getHeight()) { FXGL.getEventBus().fireEvent(new GameEvent(GameEvent.ENEMY_REACHED_END)); getEntity().removeFromWorld(); } double speed = tpf * 90 * (moveRight ? 1 : -1); position.translateX(speed); position.translateY(tpf * 5); } private void shoot() { GameWorld world = (GameWorld) getEntity().getWorld(); world.spawn("Bullet", new SpawnData(0, 0).put("owner", getEntity())); FXGL.getAudioPlayer().playSound("shoot" + (int)(Math.random() * 4 + 1) + ".wav"); } }