/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s04physics; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.physics.BoundingShape; import com.almasb.fxgl.physics.HitBox; import com.almasb.fxgl.physics.PhysicsComponent; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import org.jbox2d.dynamics.BodyType; /** * Sample that shows how to use ChainShape for platforms. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class PlatformerSample extends GameApplication { private GameEntity player; @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("PlatformerSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { Input input = getInput(); input.addAction(new UserAction("Left") { @Override protected void onActionBegin() { player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(-200, 0)); } }, KeyCode.A); input.addAction(new UserAction("Right") { @Override protected void onActionBegin() { player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(200, 0)); } }, KeyCode.D); input.addAction(new UserAction("Jump") { @Override protected void onActionBegin() { double dx = player.getComponentUnsafe(PhysicsComponent.class).getLinearVelocity().getX(); player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(dx, -100)); } }, KeyCode.W); input.addAction(new UserAction("Grow") { @Override protected void onActionBegin() { double x = player.getX(); double y = player.getY(); player.removeFromWorld(); player = createPlayer(x, y, 60, 80); } }, KeyCode.SPACE); } @Override protected void initAssets() {} @Override protected void initGame() { createPlatforms(); player = createPlayer(100, 100, 40, 60); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} private void createPlatforms() { Entities.builder() .at(0, 500) .viewFromNode(new Rectangle(120, 100, Color.GRAY)) .bbox(new HitBox("Main", BoundingShape.chain( new Point2D(0, 0), new Point2D(120, 0), new Point2D(120, 100), new Point2D(0, 100) ))) .with(new PhysicsComponent()) .buildAndAttach(getGameWorld()); Entities.builder() .at(180, 500) .viewFromNode(new Rectangle(400, 100, Color.GRAY)) .bbox(new HitBox("Main", BoundingShape.chain( new Point2D(0, 0), new Point2D(400, 0), new Point2D(400, 100), new Point2D(0, 100) ))) .with(new PhysicsComponent()) .buildAndAttach(getGameWorld()); } private GameEntity createPlayer(double x, double y, double width, double height) { PhysicsComponent physics = new PhysicsComponent(); physics.setBodyType(BodyType.DYNAMIC); return Entities.builder() .at(x, y) .viewFromNodeWithBBox(new Rectangle(width, height, Color.BLUE)) .with(physics) .buildAndAttach(getGameWorld()); } public static void main(String[] args) { launch(args); } }