/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s04physics;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.physics.BoundingShape;
import com.almasb.fxgl.physics.HitBox;
import com.almasb.fxgl.physics.PhysicsComponent;
import com.almasb.fxgl.service.Input;
import com.almasb.fxgl.settings.GameSettings;
import javafx.geometry.Point2D;
import javafx.scene.input.KeyCode;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import org.jbox2d.dynamics.BodyType;
/**
* Sample that shows how to use ChainShape for platforms.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class PlatformerSample extends GameApplication {
private GameEntity player;
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("PlatformerSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
Input input = getInput();
input.addAction(new UserAction("Left") {
@Override
protected void onActionBegin() {
player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(-200, 0));
}
}, KeyCode.A);
input.addAction(new UserAction("Right") {
@Override
protected void onActionBegin() {
player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(200, 0));
}
}, KeyCode.D);
input.addAction(new UserAction("Jump") {
@Override
protected void onActionBegin() {
double dx = player.getComponentUnsafe(PhysicsComponent.class).getLinearVelocity().getX();
player.getComponentUnsafe(PhysicsComponent.class).setLinearVelocity(new Point2D(dx, -100));
}
}, KeyCode.W);
input.addAction(new UserAction("Grow") {
@Override
protected void onActionBegin() {
double x = player.getX();
double y = player.getY();
player.removeFromWorld();
player = createPlayer(x, y, 60, 80);
}
}, KeyCode.SPACE);
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
createPlatforms();
player = createPlayer(100, 100, 40, 60);
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
private void createPlatforms() {
Entities.builder()
.at(0, 500)
.viewFromNode(new Rectangle(120, 100, Color.GRAY))
.bbox(new HitBox("Main", BoundingShape.chain(
new Point2D(0, 0),
new Point2D(120, 0),
new Point2D(120, 100),
new Point2D(0, 100)
)))
.with(new PhysicsComponent())
.buildAndAttach(getGameWorld());
Entities.builder()
.at(180, 500)
.viewFromNode(new Rectangle(400, 100, Color.GRAY))
.bbox(new HitBox("Main", BoundingShape.chain(
new Point2D(0, 0),
new Point2D(400, 0),
new Point2D(400, 100),
new Point2D(0, 100)
)))
.with(new PhysicsComponent())
.buildAndAttach(getGameWorld());
}
private GameEntity createPlayer(double x, double y, double width, double height) {
PhysicsComponent physics = new PhysicsComponent();
physics.setBodyType(BodyType.DYNAMIC);
return Entities.builder()
.at(x, y)
.viewFromNodeWithBBox(new Rectangle(width, height, Color.BLUE))
.with(physics)
.buildAndAttach(getGameWorld());
}
public static void main(String[] args) {
launch(args);
}
}