/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s10miscellaneous;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.ScrollingBackgroundView;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.settings.GameSettings;
import javafx.geometry.Orientation;
import javafx.scene.input.KeyCode;
/**
* This is an example of a basic FXGL game application.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class ScrollingBackgroundSample extends GameApplication {
private GameEntity player;
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("ScrollingBackgroundSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setCloseConfirmation(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
getInput().addAction(new UserAction("Move Right") {
@Override
protected void onAction() {
player.translateX(10);
}
}, KeyCode.D);
getInput().addAction(new UserAction("Move Left") {
@Override
protected void onAction() {
if (player.getX() >= 10)
player.translateX(-10);
}
}, KeyCode.A);
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
player = Entities.builder()
.buildAndAttach(getGameWorld());
getGameScene().getViewport().bindToEntity(player, 0, 0);
// 1. load texture to be the background and specify orientation (horizontal or vertical)
getGameScene().addGameView(new ScrollingBackgroundView(getAssetLoader().loadTexture("bg_wrap.png", 1066, 600),
Orientation.HORIZONTAL));
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}