/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.breakout.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.core.math.Vec2; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.physics.PhysicsComponent; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class BatControl extends AbstractControl { private static final float BOUNCE_FACTOR = 1.5f; private static final float SPEED_DECAY = 0.66f; private GameEntity bat; private PhysicsComponent physics; private float speed = 0; private Vec2 velocity = new Vec2(); @Override public void onAdded(Entity entity) { bat = (GameEntity) entity; physics = Entities.getPhysics(entity); } @Override public void onUpdate(Entity entity, double tpf) { speed = 600 * (float)tpf; velocity.mulLocal(SPEED_DECAY); if (bat.getX() < 0) { velocity.set(BOUNCE_FACTOR * (float) -bat.getX(), 0); } else if (bat.getRightX() > FXGL.getApp().getWidth()) { velocity.set(BOUNCE_FACTOR * (float) -(bat.getRightX() - FXGL.getApp().getWidth()), 0); } physics.setBodyLinearVelocity(velocity); } public void left() { velocity.set(-speed, 0); } public void right() { velocity.set(speed, 0); } }