/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.breakout.control;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.physics.PhysicsComponent;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class BatControl extends AbstractControl {
private static final float BOUNCE_FACTOR = 1.5f;
private static final float SPEED_DECAY = 0.66f;
private GameEntity bat;
private PhysicsComponent physics;
private float speed = 0;
private Vec2 velocity = new Vec2();
@Override
public void onAdded(Entity entity) {
bat = (GameEntity) entity;
physics = Entities.getPhysics(entity);
}
@Override
public void onUpdate(Entity entity, double tpf) {
speed = 600 * (float)tpf;
velocity.mulLocal(SPEED_DECAY);
if (bat.getX() < 0) {
velocity.set(BOUNCE_FACTOR * (float) -bat.getX(), 0);
} else if (bat.getRightX() > FXGL.getApp().getWidth()) {
velocity.set(BOUNCE_FACTOR * (float) -(bat.getRightX() - FXGL.getApp().getWidth()), 0);
}
physics.setBodyLinearVelocity(velocity);
}
public void left() {
velocity.set(-speed, 0);
}
public void right() {
velocity.set(speed, 0);
}
}