/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxgl.ai.pathfinding;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
/**
* A* search logic.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class AStarLogic {
/**
* Since the equality check is based on references,
* start and target must be elements of the array.
*
* @param grid the grid of nodes
* @param start starting node
* @param target target node
* @param busyNodes busy "unwalkable" nodes
* @return path as list of nodes from start to target or empty list if no path found
*/
public final List<AStarNode> getPath(AStarNode[][] grid, AStarNode start, AStarNode target, AStarNode... busyNodes) {
if (target.getState() == NodeState.NOT_WALKABLE)
return Collections.emptyList();
for (int y = 0; y < grid[0].length; y++) {
for (int x = 0; x < grid.length; x++) {
grid[x][y].setHCost(Math.abs(target.getX() - x) + Math.abs(target.getY() - y));
}
}
List<AStarNode> open = new ArrayList<>();
List<AStarNode> closed = new ArrayList<>();
AStarNode current = start;
boolean found = false;
while (!found && !closed.contains(target)) {
for (AStarNode neighbor : getValidNeighbors(current, grid, busyNodes)) {
if (neighbor == target) {
target.setParent(current);
found = true;
closed.add(target);
break;
}
if (!closed.contains(neighbor)) {
if (open.contains(neighbor)) {
int newG = current.getGCost() + 10;
if (newG < neighbor.getGCost()) {
neighbor.setParent(current);
neighbor.setGCost(newG);
}
} else {
neighbor.setParent(current);
neighbor.setGCost(current.getGCost() + 10);
open.add(neighbor);
}
}
}
if (!found) {
closed.add(current);
open.remove(current);
if (open.isEmpty())
return Collections.emptyList();
current = open.stream()
.reduce((n1, n2) -> n2.getFCost() < n1.getFCost() ? n2 : n1)
.get();
}
}
return buildPath(start, target);
}
private List<AStarNode> buildPath(AStarNode start, AStarNode target) {
List<AStarNode> path = new ArrayList<>();
AStarNode tmp = target;
do {
path.add(tmp);
tmp = tmp.getParent();
} while (tmp != start);
Collections.reverse(path);
return path;
}
/**
* @param node the A* node
* @param grid the A* grid
* @param busyNodes nodes which are busy, i.e. walkable but have a temporary obstacle
* @return neighbors of the node
*/
protected List<AStarNode> getValidNeighbors(AStarNode node, AStarNode[][] grid, AStarNode... busyNodes) {
int x = node.getX();
int y = node.getY();
int[] points = {
x - 1, y,
x + 1, y,
x, y - 1,
x, y + 1
};
List<AStarNode> result = new ArrayList<>();
for (int i = 0; i < points.length; i++) {
int x1 = points[i];
int y1 = points[++i];
if (x1 >= 0 && x1 < grid.length
&& y1 >= 0 && y1 < grid[0].length
&& grid[x1][y1].getState() == NodeState.WALKABLE
&& !contains(x1, y1, busyNodes)) {
result.add(grid[x1][y1]);
}
}
return result;
}
private boolean contains(int x, int y, AStarNode... nodes) {
for (AStarNode n : nodes)
if (n.getX() == x && n.getY() == y)
return true;
return false;
}
}