/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.drop;
import com.almasb.fxgl.annotation.SetEntityFactory;
import com.almasb.fxgl.annotation.Spawns;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.EntityFactory;
import com.almasb.fxgl.entity.SpawnData;
import com.almasb.fxgl.entity.component.CollidableComponent;
import com.almasb.fxgl.entity.control.OffscreenCleanControl;
/**
* Responsible for creating new entities.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
@SetEntityFactory
public class DropFactory implements EntityFactory {
@Spawns("Droplet")
public Entity newDroplet(SpawnData data) {
return Entities.builder()
.from(data)
.type(DropType.DROPLET)
.viewFromTextureWithBBox("drop/droplet.png")
.with(new CollidableComponent(true))
.with(new DropletControl(), new OffscreenCleanControl())
.build();
}
@Spawns("Bucket")
public Entity newBucket(SpawnData data) {
return Entities.builder()
.from(data)
.type(DropType.BUCKET)
.viewFromTextureWithBBox("drop/bucket.png")
.with(new CollidableComponent(true))
.with(new BucketControl())
.build();
}
}