/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.drop; import com.almasb.fxgl.annotation.SetEntityFactory; import com.almasb.fxgl.annotation.Spawns; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.EntityFactory; import com.almasb.fxgl.entity.SpawnData; import com.almasb.fxgl.entity.component.CollidableComponent; import com.almasb.fxgl.entity.control.OffscreenCleanControl; /** * Responsible for creating new entities. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ @SetEntityFactory public class DropFactory implements EntityFactory { @Spawns("Droplet") public Entity newDroplet(SpawnData data) { return Entities.builder() .from(data) .type(DropType.DROPLET) .viewFromTextureWithBBox("drop/droplet.png") .with(new CollidableComponent(true)) .with(new DropletControl(), new OffscreenCleanControl()) .build(); } @Spawns("Bucket") public Entity newBucket(SpawnData data) { return Entities.builder() .from(data) .type(DropType.BUCKET) .viewFromTextureWithBBox("drop/bucket.png") .with(new CollidableComponent(true)) .with(new BucketControl()) .build(); } }