/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.geowars.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.core.math.FXGLMath; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.control.ExpireCleanControl; import com.almasb.fxgl.entity.control.ProjectileControl; import com.almasb.fxgl.texture.Texture; import com.almasb.fxglgames.geowars.grid.Grid; import javafx.geometry.Point2D; import javafx.scene.paint.Color; import javafx.util.Duration; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class BulletControl extends AbstractControl { private static final Color PARTICLE_COLOR = Color.YELLOW.brighter(); private static final Duration PARTICLE_DURATION = Duration.seconds(1.2); static { ExhaustParticleControl.colorImage(PARTICLE_COLOR); } private BoundingBoxComponent bbox; private Point2D velocity; private Grid grid; public BulletControl(Grid grid) { this.grid = grid; } @Override public void onAdded(Entity entity) { velocity = entity.getControlUnsafe(ProjectileControl.class).getVelocity(); bbox = entity.getComponentUnsafe(BoundingBoxComponent.class); } @Override public void onUpdate(Entity entity, double tpf) { grid.applyExplosiveForce(velocity.magnitude() / 60 * 18, bbox.getCenterWorld(), 80 * 60 * tpf); if (bbox.getMinXWorld() < 0) { spawnParticles(0, bbox.getCenterWorld().getY(), 1, FXGLMath.random(-1.0f, 1.0f)); } else if (bbox.getMaxXWorld() > FXGL.getApp().getWidth()) { spawnParticles(FXGL.getApp().getWidth(), bbox.getCenterWorld().getY(), -1, FXGLMath.random(-1.0f, 1.0f)); } else if (bbox.getMinYWorld() < 0) { spawnParticles(bbox.getCenterWorld().getX(), 0, FXGLMath.random(-1.0f, 1.0f), 1); } else if (bbox.getMaxYWorld() > FXGL.getApp().getHeight()) { spawnParticles(bbox.getCenterWorld().getX(), FXGL.getApp().getHeight(), FXGLMath.random(-1.0f, 1.0f), -1); } } private void spawnParticles(double x, double y, double dirX, double dirY) { Entities.builder() .at(x, y) .viewFromNode(new Texture(ExhaustParticleControl.coloredImages.get(PARTICLE_COLOR))) .with(new ProjectileControl(new Point2D(dirX, dirY), FXGLMath.random(150, 280)), new ExpireCleanControl(PARTICLE_DURATION), new ParticleControl()) .buildAndAttach(FXGL.getApp().getGameWorld()); } }