/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s09advanced; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.text.Text; import java.util.Map; /** * Shows how to init a basic game object and attach it to the world * using predefined GameEntity. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class ConsoleSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("ConsoleSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setCloseConfirmation(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGameVars(Map<String, Object> vars) { vars.put("score", 0); } @Override protected void initGame() { Entities.builder() .at(100, 100) .viewFromNodeWithBBox(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); } @Override protected void initPhysics() {} @Override protected void initUI() { Text scoreText = getUIFactory().newText("", Color.BLACK, 14); scoreText.setTranslateX(300); scoreText.setTranslateY(50); scoreText.textProperty().bind(getGameState().intProperty("score").asString("Score: %d")); getGameScene().addUINode(scoreText); } @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }