/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox.rts; import com.almasb.fxgl.annotation.SetEntityFactory; import com.almasb.fxgl.annotation.Spawns; import com.almasb.fxgl.core.math.FXGLMath; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.EntityFactory; import com.almasb.fxgl.entity.SpawnData; import com.almasb.fxgl.entity.component.CollidableComponent; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.Rectangle; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @SetEntityFactory public class RTSSampleFactory implements EntityFactory { @Spawns("TownHall") public Entity newTownHall(SpawnData data) { return Entities.builder() .from(data) .type(RTSSampleType.TOWN_HALL) .viewFromNodeWithBBox(new Circle(40, Color.RED)) .with(new CollidableComponent(true)) .build(); } @Spawns("Worker") public Entity newWorker(SpawnData data) { return Entities.builder() .from(data) .type(RTSSampleType.WORKER) .viewFromNodeWithBBox(new Rectangle(40, 40, Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random()))) .with(new CollidableComponent(true), new BackpackComponent()) .with(new FSMControl<>(WorkerState.class, WorkerState.IDLE)) .build(); } @Spawns("GoldMine") public Entity newGoldMine(SpawnData data) { return Entities.builder() .from(data) .type(RTSSampleType.GOLD_MINE) .viewFromNodeWithBBox(new Circle(20, Color.GOLD)) .with(new CollidableComponent(true), new GoldMineComponent()) .build(); } }