/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package sandbox.rts;
import com.almasb.fxgl.annotation.SetEntityFactory;
import com.almasb.fxgl.annotation.Spawns;
import com.almasb.fxgl.core.math.FXGLMath;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.EntityFactory;
import com.almasb.fxgl.entity.SpawnData;
import com.almasb.fxgl.entity.component.CollidableComponent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
@SetEntityFactory
public class RTSSampleFactory implements EntityFactory {
@Spawns("TownHall")
public Entity newTownHall(SpawnData data) {
return Entities.builder()
.from(data)
.type(RTSSampleType.TOWN_HALL)
.viewFromNodeWithBBox(new Circle(40, Color.RED))
.with(new CollidableComponent(true))
.build();
}
@Spawns("Worker")
public Entity newWorker(SpawnData data) {
return Entities.builder()
.from(data)
.type(RTSSampleType.WORKER)
.viewFromNodeWithBBox(new Rectangle(40, 40, Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random())))
.with(new CollidableComponent(true), new BackpackComponent())
.with(new FSMControl<>(WorkerState.class, WorkerState.IDLE))
.build();
}
@Spawns("GoldMine")
public Entity newGoldMine(SpawnData data) {
return Entities.builder()
.from(data)
.type(RTSSampleType.GOLD_MINE)
.viewFromNodeWithBBox(new Circle(20, Color.GOLD))
.with(new CollidableComponent(true), new GoldMineComponent())
.build();
}
}