/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxgl.time.LocalTimer; import javafx.scene.shape.Rectangle; import javafx.util.Duration; /** * This samples shows how to create timer based controls for entities. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class TimerControlSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("TimerControlSample"); settings.setVersion("0.2"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGame() { Entities.builder() .at(100, 100) .viewFromNode(new Rectangle(40, 40)) .with(new LiftControl()) .buildAndAttach(getGameWorld()); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} private class LiftControl extends AbstractControl { private LocalTimer timer = FXGL.newLocalTimer(); private boolean goingUp = false; @Override public void onUpdate(Entity entity, double tpf) { // 1. check if timer elapsed if (timer.elapsed(Duration.seconds(2))) { // 2. perform logic goingUp = !goingUp; // 3. capture time so that timer is reset timer.capture(); } double speed = tpf * 60; entity.getComponentUnsafe(PositionComponent.class).translateY(goingUp ? -speed : speed); } } public static void main(String[] args) { launch(args); } }