/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s03entities;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxgl.settings.GameSettings;
import com.almasb.fxgl.time.LocalTimer;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;
/**
* This samples shows how to create timer based controls for entities.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class TimerControlSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("TimerControlSample");
settings.setVersion("0.2");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
Entities.builder()
.at(100, 100)
.viewFromNode(new Rectangle(40, 40))
.with(new LiftControl())
.buildAndAttach(getGameWorld());
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
private class LiftControl extends AbstractControl {
private LocalTimer timer = FXGL.newLocalTimer();
private boolean goingUp = false;
@Override
public void onUpdate(Entity entity, double tpf) {
// 1. check if timer elapsed
if (timer.elapsed(Duration.seconds(2))) {
// 2. perform logic
goingUp = !goingUp;
// 3. capture time so that timer is reset
timer.capture();
}
double speed = tpf * 60;
entity.getComponentUnsafe(PositionComponent.class).translateY(goingUp ? -speed : speed);
}
}
public static void main(String[] args) {
launch(args);
}
}