/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxgl.ai.pathfinding.maze;
import com.almasb.fxgl.ai.pathfinding.AStarGrid;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
/**
* A 2d maze.
*
* Slightly modified and adapted version from
* <a href="http://rosettacode.org/wiki/Maze_generation#Java">Rosetta Code</a>.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class Maze {
private final int width;
private final int height;
private final int[][] maze;
private MazeCell[][] mazeCells;
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public MazeCell[][] getMaze() {
return mazeCells;
}
public MazeCell getMazeCell(int x, int y) {
return mazeCells[x][y];
}
/**
* Constructs a new maze with given width and height.
*
* @param width maze width
* @param height maze height
*/
public Maze(int width, int height) {
this.width = width;
this.height = height;
maze = new int[width][height];
mazeCells = new MazeCell[width][height];
generateMaze(0, 0);
for (int i = 0; i < height; ++i) {
for (int j = 0; j < width; ++j) {
MazeCell cell = new MazeCell(j, i);
if ((maze[j][i] & 1) == 0) cell.setTopWall(true);
if ((maze[j][i] & 8) == 0) cell.setLeftWall(true);
mazeCells[j][i] = cell;
}
}
}
/**
* Returns shortest path between two cells in the maze.
* If no path found, empty list is returned
*
* @param startX x of start maze cell
* @param startY y of start maze cell
* @param targetX x of target maze cell
* @param targetY y of target maze cell
* @return shortest path
*/
public List<MazeCell> getPath(int startX, int startY, int targetX, int targetY) {
AStarGrid grid = new AStarGrid(width, height);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
grid.getNode(x, y).setUserData(getMazeCell(x, y));
}
}
return new MazeSolver().getPath(grid.getGrid(), grid.getNode(startX, startY), grid.getNode(targetX, targetY))
.stream()
.map(node -> (MazeCell) node.getUserData())
.collect(Collectors.toList());
}
private void generateMaze(int cx, int cy) {
DIR[] dirs = DIR.values();
Collections.shuffle(Arrays.asList(dirs));
for (DIR dir : dirs) {
int nx = cx + dir.dx;
int ny = cy + dir.dy;
if (between(nx, width) && between(ny, height) && (maze[nx][ny] == 0)) {
maze[cx][cy] |= dir.bit;
maze[nx][ny] |= dir.opposite.bit;
generateMaze(nx, ny);
}
}
}
private static boolean between(int v, int upper) {
return (v >= 0) && (v < upper);
}
private enum DIR {
N(1, 0, -1), S(2, 0, 1), E(4, 1, 0), W(8, -1, 0);
private final int bit;
private final int dx;
private final int dy;
private DIR opposite;
static {
N.opposite = S;
S.opposite = N;
E.opposite = W;
W.opposite = E;
}
DIR(int bit, int dx, int dy) {
this.bit = bit;
this.dx = dx;
this.dy = dy;
}
}
}