/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxgl.entity.component; import com.almasb.fxgl.devtools.DeveloperEditable; import com.almasb.fxgl.ecs.CopyableComponent; import com.almasb.fxgl.ecs.component.DoubleComponent; import javafx.beans.property.DoubleProperty; import javafx.geometry.Point2D; /** * Adds rotation data to an entity. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class RotationComponent extends DoubleComponent implements CopyableComponent<RotationComponent> { /** * Constructs rotation with angle = 0. */ public RotationComponent() { this(0); } /** * Constructs rotation with given angle. * * @param angle the angle */ public RotationComponent(double angle) { super(angle); } /** * Rotate entity view by given angle. * Note: this doesn't affect hit boxes. For more accurate * collisions use {@link com.almasb.fxgl.physics.PhysicsComponent}. * * @param byAngle rotation angle in degrees */ public final void rotateBy(double byAngle) { setValue(getValue() + byAngle); } /** * Set absolute rotation of the entity view to angle * between vector and positive X axis. * This is useful for projectiles (bullets, arrows, etc) * which rotate depending on their current velocity. * Note, this assumes that at 0 angle rotation the scene view is * facing right. * * @param vector the rotation vector / velocity vector */ public final void rotateToVector(Point2D vector) { double angle = Math.toDegrees(Math.atan2(vector.getY(), vector.getX())); setValue(angle); } @DeveloperEditable("Angle") public final DoubleProperty angleProperty() { return valueProperty(); } @Override public String toString() { return "Rotation(" + getValue() + "deg)"; } @Override public RotationComponent copy() { return new RotationComponent(getValue()); } }