/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxgl.entity.component;
import com.almasb.fxgl.devtools.DeveloperEditable;
import com.almasb.fxgl.ecs.CopyableComponent;
import com.almasb.fxgl.ecs.component.DoubleComponent;
import javafx.beans.property.DoubleProperty;
import javafx.geometry.Point2D;
/**
* Adds rotation data to an entity.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class RotationComponent extends DoubleComponent implements CopyableComponent<RotationComponent> {
/**
* Constructs rotation with angle = 0.
*/
public RotationComponent() {
this(0);
}
/**
* Constructs rotation with given angle.
*
* @param angle the angle
*/
public RotationComponent(double angle) {
super(angle);
}
/**
* Rotate entity view by given angle.
* Note: this doesn't affect hit boxes. For more accurate
* collisions use {@link com.almasb.fxgl.physics.PhysicsComponent}.
*
* @param byAngle rotation angle in degrees
*/
public final void rotateBy(double byAngle) {
setValue(getValue() + byAngle);
}
/**
* Set absolute rotation of the entity view to angle
* between vector and positive X axis.
* This is useful for projectiles (bullets, arrows, etc)
* which rotate depending on their current velocity.
* Note, this assumes that at 0 angle rotation the scene view is
* facing right.
*
* @param vector the rotation vector / velocity vector
*/
public final void rotateToVector(Point2D vector) {
double angle = Math.toDegrees(Math.atan2(vector.getY(), vector.getX()));
setValue(angle);
}
@DeveloperEditable("Angle")
public final DoubleProperty angleProperty() {
return valueProperty();
}
@Override
public String toString() {
return "Rotation(" + getValue() + "deg)";
}
@Override
public RotationComponent copy() {
return new RotationComponent(getValue());
}
}