/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.geowars.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.ecs.component.Required; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.scene.Viewport; /** * A control that keeps an entity within the viewport. * Entities with physics enabled are not supported. * Do NOT use this control if viewport is bound to an entity. * * @author Almas Baimagambetov (almaslvl@gmail.com) */ @Required(PositionComponent.class) public class KeepOnScreenControl extends AbstractControl { private PositionComponent position; private BoundingBoxComponent bbox = null; private Viewport viewport; private boolean horizontally; private boolean vertically; /** * @param horizontally keep on screen in X axis * @param vertically keep on screen in Y axis */ public KeepOnScreenControl(boolean horizontally, boolean vertically) { this.horizontally = horizontally; this.vertically = vertically; } @Override public void onAdded(Entity entity) { position = Entities.getPosition(entity); bbox = Entities.getBBox(entity); viewport = FXGL.getApp().getGameScene().getViewport(); } @Override public void onUpdate(Entity entity, double tpf) { if (bbox == null) { blockWithoutBBox(); } else { blockWithBBox(); } } private void blockWithoutBBox() { if (horizontally) { if (position.getX() < viewport.getX()) { position.setX(viewport.getX()); } else if (position.getX() > viewport.getX() + viewport.getWidth()) { position.setX(viewport.getX() + viewport.getWidth()); } } if (vertically) { if (position.getY() < viewport.getY()) { position.setY(viewport.getY()); } else if (position.getY() > viewport.getY() + viewport.getHeight()) { position.setY(viewport.getY() + viewport.getHeight()); } } } private void blockWithBBox() { if (horizontally) { if (bbox.getMinXWorld() < viewport.getX()) { position.setX(viewport.getX()); } else if (bbox.getMaxXWorld() > viewport.getX() + viewport.getWidth()) { position.setX(viewport.getX() + viewport.getWidth() - bbox.getWidth()); } } if (vertically) { if (bbox.getMinYWorld() < viewport.getY()) { position.setY(viewport.getY()); } else if (bbox.getMaxYWorld() > viewport.getY() + viewport.getHeight()) { position.setY(viewport.getY() + viewport.getHeight() - bbox.getHeight()); } } } }