/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s09advanced; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.settings.GameSettings; import javafx.concurrent.Task; import javafx.scene.shape.Rectangle; /** * Shows how to use multiple threads. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class ThreadingSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("ThreadingSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} // 1. isolate code that represents some heavy work // ensure it doesn't modify world or the scene graph private void doHeavyWork() throws Exception { Thread.sleep(2000); } @Override protected void initGame() { // 2. get executor service // 3. create a new task that performs heavy work FXGL.getExecutor().execute(new Task<Void>() { @Override protected Void call() throws Exception { System.out.println("Heavy work started!"); doHeavyWork(); return null; } @Override protected void succeeded() { // 4. it is OK to modify world/scene graph here System.out.println("Heavy work complete!"); Entities.builder() .at(300, 300) .viewFromNode(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); } }); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }