/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.geowars.control;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.core.collection.ObjectMap;
import com.almasb.fxgl.core.math.Vec2;
import com.almasb.fxgl.core.pool.Pools;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.texture.Texture;
import javafx.scene.image.Image;
import javafx.scene.paint.Color;
import static java.lang.Math.min;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class ExhaustParticleControl extends AbstractControl {
private static final Image PARTICLE_IMAGE;
public static final ObjectMap<Color, Image> coloredImages = new ObjectMap<>();
static {
PARTICLE_IMAGE = FXGL.getAssetLoader().loadTexture("Glow.png").getImage();
}
private Vec2 velocity;
private float lifespan;
private long spawnTime;
private Color color;
public ExhaustParticleControl(Vec2 velocity, float lifespan, Color color) {
this.velocity = Pools.obtain(Vec2.class);
this.velocity.set(velocity);
this.lifespan = lifespan;
spawnTime = System.currentTimeMillis();
this.color = color;
if (!coloredImages.containsKey(color)) {
colorImage(color);
}
}
public static void colorImage(Color color) {
coloredImages.put(color, new Texture(PARTICLE_IMAGE).toColor(color).getImage());
}
@Override
public void onAdded(Entity e) {
GameEntity entity = (GameEntity) e;
entity.setView(new Texture(coloredImages.get(color)));
}
@Override
public void onRemoved(Entity entity) {
Pools.free(velocity);
}
@Override
public void onUpdate(Entity e, double tpf) {
GameEntity entity = (GameEntity) e;
// movement
entity.translateX(velocity.x * 3 * tpf);
entity.translateY(velocity.y * 3 * tpf);
velocity.mulLocal(1 - 3f * (float) tpf);
if (Math.abs(velocity.x) + Math.abs(velocity.y) < 0.001f) {
velocity.setZero();
}
// rotation and scale
if (velocity.x != 0 && velocity.y != 0) {
entity.setRotation(velocity.angle());
}
// alpha
double speed = velocity.length();
long difTime = System.currentTimeMillis() - spawnTime;
float percentLife = 1 - difTime / lifespan;
double opacity = min(1.5f, min(percentLife * 2, speed));
opacity *= opacity;
entity.getView().setOpacity(opacity);
// is particle expired?
if (difTime > lifespan) {
entity.removeFromWorld();
}
}
//
// public void applyGravity(Vector3f gravity, float distance) {
// Vector3f additionalVelocity = gravity
// .mult(1000f / (distance * distance + 10000f));
// velocity.addLocal(additionalVelocity);
//
// if (distance < 400) {
// additionalVelocity = new Vector3f(gravity.y, -gravity.x, 0)
// .mult(3f / (distance + 100));
// velocity.addLocal(additionalVelocity);
// }
// }
}