/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spacerunner.collision; import com.almasb.fxgl.annotation.AddCollisionHandler; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.ecs.component.UserDataComponent; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.SpawnData; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.physics.CollisionHandler; import com.almasb.fxglgames.spacerunner.SpaceRunnerFactory; import com.almasb.fxglgames.spacerunner.SpaceRunnerType; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @AddCollisionHandler public class BulletEnemyHandler extends CollisionHandler { public BulletEnemyHandler() { super(SpaceRunnerType.BULLET, SpaceRunnerType.ENEMY); } @Override protected void onCollisionBegin(Entity bullet, Entity enemy) { SpaceRunnerType ownerType = (SpaceRunnerType) bullet.getComponentUnsafe(UserDataComponent.class).getValue(); if (!Entities.getType(enemy).isType(ownerType)) { PositionComponent position = Entities.getPosition(enemy); enemy.getWorld().addEntity(FXGL.getInstance(SpaceRunnerFactory.class).newEnemy(new SpawnData(position.getX() + 500, 300))); bullet.removeFromWorld(); enemy.removeFromWorld(); } } }