/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.towerfall;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import javafx.geometry.Point2D;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class ArrowControl extends AbstractControl {
private Point2D velocity;
public ArrowControl(Point2D direction) {
this.velocity = direction.normalize().multiply(550);
}
/**
* @return velocity
*/
public Point2D getVelocity() {
return velocity;
}
/**
* @return direction vector (normalized)
*/
public Point2D getDirection() {
return velocity.normalize();
}
/**
* @return current speed
*/
public double getSpeed() {
return velocity.magnitude();
}
@Override
public void onAdded(Entity entity) {}
@Override
public void onUpdate(Entity entity, double tpf) {
//velocity = velocity.multiply()
velocity = velocity.add(0, 4.3);
Entities.getRotation(entity).rotateToVector(velocity);
Entities.getPosition(entity).translate(velocity.multiply(tpf));
}
}