/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.towerfall; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import javafx.geometry.Point2D; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class ArrowControl extends AbstractControl { private Point2D velocity; public ArrowControl(Point2D direction) { this.velocity = direction.normalize().multiply(550); } /** * @return velocity */ public Point2D getVelocity() { return velocity; } /** * @return direction vector (normalized) */ public Point2D getDirection() { return velocity.normalize(); } /** * @return current speed */ public double getSpeed() { return velocity.magnitude(); } @Override public void onAdded(Entity entity) {} @Override public void onUpdate(Entity entity, double tpf) { //velocity = velocity.multiply() velocity = velocity.add(0, 4.3); Entities.getRotation(entity).rotateToVector(velocity); Entities.getPosition(entity).translate(velocity.multiply(tpf)); } }