/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox.scifi; import com.almasb.fxgl.annotation.SetEntityFactory; import com.almasb.fxgl.annotation.Spawns; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.*; import com.almasb.fxgl.physics.BoundingShape; import com.almasb.fxgl.physics.HitBox; import com.almasb.fxgl.physics.PhysicsComponent; import com.almasb.fxgl.texture.Texture; import javafx.geometry.Rectangle2D; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.util.Duration; import org.jbox2d.dynamics.BodyType; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @SetEntityFactory public class ScifiFactory implements EntityFactory { @Spawns("platform") public Entity newPlatform(SpawnData data) { return Entities.builder() .at(data.getX(), data.getY()) .type(ScifiType.PLATFORM) .bbox(new HitBox("main", BoundingShape.box(data.<Integer>get("width"), data.<Integer>get("height")))) .with(new PhysicsComponent()) .build(); } @Spawns("block") public Entity newBlock(SpawnData data) { return Entities.builder() .at(data.getX(), data.getY()) .type(ScifiType.PLATFORM) .viewFromNodeWithBBox(new EntityView(new Rectangle(640 - 512, 64, Color.DARKCYAN), new RenderLayer() { @Override public String name() { return "Block"; } @Override public int index() { return 10000; } })) .with(new PhysicsComponent()) .build(); } @Spawns("player") public Entity newPlayer(SpawnData data) { PhysicsComponent physics = new PhysicsComponent(); physics.setBodyType(BodyType.DYNAMIC); Texture staticTexture = FXGL.getAssetLoader() .loadTexture("dude.png") .subTexture(new Rectangle2D(0, 0, 32, 42)); Texture animatedTexture = FXGL.getAssetLoader() .loadTexture("dude.png") .toAnimatedTexture(4, Duration.seconds(1)); return Entities.builder() .at(data.getX(), data.getY()) .type(ScifiType.PLAYER) .bbox(new HitBox("main", BoundingShape.circle(19))) .with(physics) .with(new PlayerControl(staticTexture, animatedTexture)) .build(); } @Spawns("button") public Entity newButton(SpawnData data) { return Entities.builder() .at(data.getX(), data.getY()) .type(ScifiType.BUTTON) .viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("push_button.png", 33, 22)) .with(new UsableControl(() -> FXGL.getApp().getGameWorld().spawn("block", 256, 352))) .build(); } }