/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxgl.ecs; /** * Defines behavior of an entity. Unlike the "System" in the ECS model, * control is attached directly to an entity and is stateful (i.e. it * knows about entity to which it is attached). * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public interface Control { /** * Called when this control is added to entity. * This is called before any control related listeners are notified. * This allows the control to initiliaze properly. * * @param entity the entity to which this control was added */ void onAdded(Entity entity); /** * Called on entity world update tick. * * @param entity the entity to which this control is attached * @param tpf time per frame */ void onUpdate(Entity entity, double tpf); /** * Called when this control is removed from entity. * This is called after any control related listeners are notified. * This allows the control to clean up properly. * * @param entity the entity from which the control was removed */ void onRemoved(Entity entity); /** * @return if execution of this control is paused */ boolean isPaused(); /** * Pauses execution of this control. */ void pause(); /** * Resumes execution of this control. */ void resume(); }