/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s06gameplay;
import com.almasb.fxgl.annotation.OnUserAction;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.input.ActionType;
import com.almasb.fxgl.input.InputMapping;
import com.almasb.fxgl.service.NotificationService;
import com.almasb.fxgl.service.ServiceType;
import com.almasb.fxgl.service.impl.notification.FXGLNotificationService;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.input.KeyCode;
/**
* Shows how to use notifications.
* When app is running press F to show a notification.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class NotificationSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("NotificationSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
// 2. by default SlidingNotificationService is used
// but you can provide your own or use another built-in provider, e.g. FXGLNotificationService
settings.addServiceType(new ServiceType<NotificationService>() {
@Override
public Class<NotificationService> service() {
return NotificationService.class;
}
@Override
public Class<? extends NotificationService> serviceProvider() {
return FXGLNotificationService.class;
}
});
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
getInput().addInputMapping(new InputMapping("Show Notification", KeyCode.F));
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
@OnUserAction(name = "Show Notification", type = ActionType.ON_ACTION_BEGIN)
public void showNotification() {
// 1. get notification service and push a message
getNotificationService().pushNotification("Some Message! Tick: " + getTick());
}
public static void main(String[] args) {
launch(args);
}
}