/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s06gameplay; import com.almasb.fxgl.annotation.OnUserAction; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.input.ActionType; import com.almasb.fxgl.input.InputMapping; import com.almasb.fxgl.service.NotificationService; import com.almasb.fxgl.service.ServiceType; import com.almasb.fxgl.service.impl.notification.FXGLNotificationService; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.input.KeyCode; /** * Shows how to use notifications. * When app is running press F to show a notification. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class NotificationSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("NotificationSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); // 2. by default SlidingNotificationService is used // but you can provide your own or use another built-in provider, e.g. FXGLNotificationService settings.addServiceType(new ServiceType<NotificationService>() { @Override public Class<NotificationService> service() { return NotificationService.class; } @Override public Class<? extends NotificationService> serviceProvider() { return FXGLNotificationService.class; } }); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { getInput().addInputMapping(new InputMapping("Show Notification", KeyCode.F)); } @Override protected void initAssets() {} @Override protected void initGame() {} @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} @OnUserAction(name = "Show Notification", type = ActionType.ON_ACTION_BEGIN) public void showNotification() { // 1. get notification service and push a message getNotificationService().pushNotification("Some Message! Tick: " + getTick()); } public static void main(String[] args) { launch(args); } }