/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.common; import java.io.Serializable; /** * @author Daniel Murphy */ public class Vec3 implements Serializable { private static final long serialVersionUID = 1L; public float x, y, z; public Vec3() { x = y = z = 0f; } public Vec3(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; } public Vec3(Vec3 copy) { x = copy.x; y = copy.y; z = copy.z; } public Vec3 set(Vec3 vec) { x = vec.x; y = vec.y; z = vec.z; return this; } public Vec3 set(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; return this; } public Vec3 addLocal(Vec3 argVec) { x += argVec.x; y += argVec.y; z += argVec.z; return this; } public Vec3 add(Vec3 argVec) { return new Vec3(x + argVec.x, y + argVec.y, z + argVec.z); } public Vec3 subLocal(Vec3 argVec) { x -= argVec.x; y -= argVec.y; z -= argVec.z; return this; } public Vec3 sub(Vec3 argVec) { return new Vec3(x - argVec.x, y - argVec.y, z - argVec.z); } public Vec3 mulLocal(float argScalar) { x *= argScalar; y *= argScalar; z *= argScalar; return this; } public Vec3 mul(float argScalar) { return new Vec3(x * argScalar, y * argScalar, z * argScalar); } public Vec3 negate() { return new Vec3(-x, -y, -z); } public Vec3 negateLocal() { x = -x; y = -y; z = -z; return this; } public void setZero() { x = 0; y = 0; z = 0; } public Vec3 clone() { return new Vec3(this); } public String toString() { return "(" + x + "," + y + "," + z + ")"; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(x); result = prime * result + Float.floatToIntBits(y); result = prime * result + Float.floatToIntBits(z); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Vec3 other = (Vec3) obj; if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) return false; if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) return false; if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) return false; return true; } public final static float dot(Vec3 a, Vec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } public final static Vec3 cross(Vec3 a, Vec3 b) { return new Vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } public final static void crossToOut(Vec3 a, Vec3 b, Vec3 out) { final float tempy = a.z * b.x - a.x * b.z; final float tempz = a.x * b.y - a.y * b.x; out.x = a.y * b.z - a.z * b.y; out.y = tempy; out.z = tempz; } public final static void crossToOutUnsafe(Vec3 a, Vec3 b, Vec3 out) { assert (out != b); assert (out != a); out.x = a.y * b.z - a.z * b.y; out.y = a.z * b.x - a.x * b.z; out.z = a.x * b.y - a.y * b.x; } }