/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package manual;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.ecs.component.Required;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.EntityView;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxgl.entity.component.ViewComponent;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.service.Input;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.input.KeyCode;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import java.util.List;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class RangeTest extends GameApplication {
private GameEntity player, markers;
private PlayerControl playerControl;
@Override
protected void initSettings(GameSettings settings) {
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
}
@Override
protected void initInput() {
Input input = getInput();
input.addAction(new UserAction("Move Left") {
@Override
protected void onAction() {
playerControl.left();
}
}, KeyCode.A);
input.addAction(new UserAction("Move Right") {
@Override
protected void onAction() {
playerControl.right();
}
}, KeyCode.D);
input.addAction(new UserAction("Move Up") {
@Override
protected void onAction() {
playerControl.up();
}
}, KeyCode.W);
input.addAction(new UserAction("Move Down") {
@Override
protected void onAction() {
playerControl.down();
}
}, KeyCode.S);
}
@Override
protected void initAssets() {
}
@Override
protected void initGame() {
spawnEntity(100, 100);
spawnEntity(500, 300);
spawnEntity(300, 15);
spawnEntity(400, 500);
spawnEntity(500, 500);
player = new GameEntity();
player.getPositionComponent().setValue(400, 300);
player.getViewComponent().setView(new EntityView(new Rectangle(40, 40)), true);
playerControl = new PlayerControl();
player.addControl(playerControl);
markers = new GameEntity();
EntityView view = new EntityView();
view.addNode(getMarker(-40, 0));
view.addNode(getMarker(40, 0));
view.addNode(getMarker(0, -40));
view.addNode(getMarker(0, 40));
view.addNode(getMarker(-40, -40));
view.addNode(getMarker(40, -40));
view.addNode(getMarker(-40, 40));
view.addNode(getMarker(40, 40));
markers.getViewComponent().setView(view);
markers.getPositionComponent().xProperty().bind(player.getPositionComponent().xProperty());
markers.getPositionComponent().yProperty().bind(player.getPositionComponent().yProperty());
getGameWorld().addEntities(player, markers);
}
@Override
protected void initPhysics() {
}
@Override
protected void initUI() {
}
@Override
protected void onUpdate(double tpf) {
List<Entity> list = getGameWorld().getEntitiesInRange(player.getBoundingBoxComponent().range(40, 40));
list.forEach(e -> {
if (e == markers)
return;
EntityView view = e.getComponentUnsafe(ViewComponent.class).getView();
view.getNodes()
.stream()
.map(n -> (Rectangle)n)
.forEach(r -> r.setFill(Color.YELLOW));
});
List<Entity> list2 = getGameWorld().getEntitiesCopy();
list2.removeAll(list);
list2.forEach(e -> {
EntityView view = e.getComponentUnsafe(ViewComponent.class).getView();
view.getNodes()
.stream()
.map(n -> (Rectangle)n)
.forEach(r -> r.setFill(Color.BLACK));
});
}
private void spawnEntity(double x, double y) {
GameEntity entity = new GameEntity();
entity.getPositionComponent().setValue(x, y);
entity.getViewComponent().setView(new EntityView(new Rectangle(40, 40)), true);
getGameWorld().addEntity(entity);
}
private Rectangle getMarker(double x, double y) {
Rectangle rect = new Rectangle(40, 40, null);
rect.setTranslateX(x);
rect.setTranslateY(y);
rect.setStroke(Color.RED);
return rect;
}
@Required(PositionComponent.class)
public class PlayerControl extends AbstractControl {
private PositionComponent position;
@Override
public void onAdded(Entity entity) {
position = Entities.getPosition(entity);
}
private double speed = 0;
@Override
public void onUpdate(Entity entity, double tpf) {
speed = tpf * 60;
}
public void up() {
position.translateY(-5 * speed);
}
public void down() {
position.translateY(5 * speed);
}
public void left() {
position.translateX(-5 * speed);
}
public void right() {
position.translateX(5 * speed);
}
}
}