/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.core.math.FXGLMath; import com.almasb.fxgl.core.math.Vec2; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.shape.Line; /** * * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class FractalSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("FractalSample"); settings.setVersion("0.1"); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setCloseConfirmation(false); } @Override protected void initUI() { branch(60, 400, getHeight(), -90); } // adapted from Nature of Code private void branch(float len, double x, double y, double angle) { Vec2 v = Vec2.fromAngle(angle); v.normalizeLocal().mulLocal(len); Line line = new Line(x, y, x + v.x, y + v.y); line.setStrokeWidth(len / 60 * 4); getGameScene().addUINode(line); len *= 0.66; if (len > 2) { branch(len, x + v.x, y + v.y, angle + FXGLMath.random(-15, 15)); branch(len, x + v.x, y + v.y, angle + FXGLMath.random(-15, 15)); } } public static void main(String[] args) { launch(args); } }