/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spacerunner; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.ScrollingBackgroundView; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxglgames.spacerunner.control.PlayerControl; import javafx.geometry.Orientation; import javafx.scene.input.KeyCode; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class SpaceRunnerApp extends GameApplication { private PlayerControl playerControl; @Override protected void initSettings(GameSettings settings) { settings.setTitle("Space Runner"); settings.setVersion("0.1"); settings.setWidth(500); settings.setHeight(500); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setCloseConfirmation(false); settings.setProfilingEnabled(false); } @Override protected void initInput() { getInput().addAction(new UserAction("Move Up") { @Override protected void onAction() { playerControl.up(); } }, KeyCode.W); getInput().addAction(new UserAction("Move Down") { @Override protected void onAction() { playerControl.down(); } }, KeyCode.S); getInput().addAction(new UserAction("Shoot") { @Override protected void onActionBegin() { playerControl.shoot(); } }, KeyCode.F); } @Override protected void initAssets() {} @Override protected void initGame() { getGameScene().addGameView(new ScrollingBackgroundView(getAssetLoader().loadTexture("spacerunner/bg_0.png"), Orientation.HORIZONTAL)); Entity player = getGameWorld().spawn("Player", 50, getHeight() / 2); playerControl = player.getControlUnsafe(PlayerControl.class); getGameScene().getViewport().setBounds(0, 0, Integer.MAX_VALUE, (int) getHeight()); getGameScene().getViewport().bindToEntity(player, 50, getHeight() / 2); getGameWorld().spawn("Enemy1", 500, 300); } @Override protected void initPhysics() { // getPhysicsWorld().addCollisionHandler(new CollisionHandler(SpaceRunnerType.BULLET, SpaceRunnerType.ENEMY) { // @Override // protected void onCollisionBegin(Entity bullet, Entity enemy) { // SpaceRunnerType ownerType = (SpaceRunnerType) bullet.getComponentUnsafe(UserDataComponent.class).getValue(); // // if (!Entities.getType(enemy).isType(ownerType)) { // PositionComponent position = Entities.getPosition(enemy); // getGameWorld().addEntity(FXGL.getInstance(SpaceRunnerFactory.class).newEnemy(position.getX() + 500, 300)); // // bullet.removeFromWorld(); // enemy.removeFromWorld(); // } // } // }); } @Override protected void initUI() { } @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }