/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spacerunner;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.ScrollingBackgroundView;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.settings.GameSettings;
import com.almasb.fxglgames.spacerunner.control.PlayerControl;
import javafx.geometry.Orientation;
import javafx.scene.input.KeyCode;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class SpaceRunnerApp extends GameApplication {
private PlayerControl playerControl;
@Override
protected void initSettings(GameSettings settings) {
settings.setTitle("Space Runner");
settings.setVersion("0.1");
settings.setWidth(500);
settings.setHeight(500);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setCloseConfirmation(false);
settings.setProfilingEnabled(false);
}
@Override
protected void initInput() {
getInput().addAction(new UserAction("Move Up") {
@Override
protected void onAction() {
playerControl.up();
}
}, KeyCode.W);
getInput().addAction(new UserAction("Move Down") {
@Override
protected void onAction() {
playerControl.down();
}
}, KeyCode.S);
getInput().addAction(new UserAction("Shoot") {
@Override
protected void onActionBegin() {
playerControl.shoot();
}
}, KeyCode.F);
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
getGameScene().addGameView(new ScrollingBackgroundView(getAssetLoader().loadTexture("spacerunner/bg_0.png"),
Orientation.HORIZONTAL));
Entity player = getGameWorld().spawn("Player", 50, getHeight() / 2);
playerControl = player.getControlUnsafe(PlayerControl.class);
getGameScene().getViewport().setBounds(0, 0, Integer.MAX_VALUE, (int) getHeight());
getGameScene().getViewport().bindToEntity(player, 50, getHeight() / 2);
getGameWorld().spawn("Enemy1", 500, 300);
}
@Override
protected void initPhysics() {
// getPhysicsWorld().addCollisionHandler(new CollisionHandler(SpaceRunnerType.BULLET, SpaceRunnerType.ENEMY) {
// @Override
// protected void onCollisionBegin(Entity bullet, Entity enemy) {
// SpaceRunnerType ownerType = (SpaceRunnerType) bullet.getComponentUnsafe(UserDataComponent.class).getValue();
//
// if (!Entities.getType(enemy).isType(ownerType)) {
// PositionComponent position = Entities.getPosition(enemy);
// getGameWorld().addEntity(FXGL.getInstance(SpaceRunnerFactory.class).newEnemy(position.getX() + 500, 300));
//
// bullet.removeFromWorld();
// enemy.removeFromWorld();
// }
// }
// });
}
@Override
protected void initUI() {
}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}