/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.pooling;
import com.almasb.fxgl.core.math.Vec2;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.Collision;
import org.jbox2d.collision.Distance;
import org.jbox2d.collision.TimeOfImpact;
import org.jbox2d.common.Mat22;
import org.jbox2d.common.Mat33;
import org.jbox2d.common.Rotation;
import org.jbox2d.common.Vec3;
import org.jbox2d.dynamics.contacts.Contact;
/**
* World pool interface
* @author Daniel
*
*/
public interface IWorldPool {
public IDynamicStack<Contact> getPolyContactStack();
public IDynamicStack<Contact> getCircleContactStack();
public IDynamicStack<Contact> getPolyCircleContactStack();
public IDynamicStack<Contact> getEdgeCircleContactStack();
public IDynamicStack<Contact> getEdgePolyContactStack();
public IDynamicStack<Contact> getChainCircleContactStack();
public IDynamicStack<Contact> getChainPolyContactStack();
public Vec2 popVec2();
public Vec2[] popVec2(int num);
public void pushVec2(int num);
public Vec3 popVec3();
public Vec3[] popVec3(int num);
public void pushVec3(int num);
public Mat22 popMat22();
public Mat22[] popMat22(int num);
public void pushMat22(int num);
public Mat33 popMat33();
public void pushMat33(int num);
public AABB popAABB();
public AABB[] popAABB(int num);
public void pushAABB(int num);
public Rotation popRot();
public void pushRot(int num);
public Collision getCollision();
public TimeOfImpact getTimeOfImpact();
public Distance getDistance();
public float[] getFloatArray(int argLength);
public int[] getIntArray(int argLength);
public Vec2[] getVec2Array(int argLength);
}