/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.tictactoe.control.enemy;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxglgames.tictactoe.TicTacToeApp;
import com.almasb.fxglgames.tictactoe.TileCombo;
import com.almasb.fxglgames.tictactoe.TileEntity;
import com.almasb.fxglgames.tictactoe.TileValue;
import java.util.Arrays;
import java.util.List;
import java.util.function.Predicate;
/**
* A decent AI but can be easily defeated by analyzing the pattern.
*
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class RuleBasedControl extends EnemyControl {
private List<Predicate<TileCombo>> aiPredicates = Arrays.asList(
c -> c.isTwoThirds(TileValue.O),
c -> c.isTwoThirds(TileValue.X),
c -> c.isOneThird(TileValue.O),
c -> c.isOpen(),
c -> c.getFirstEmpty() != null
);
@Override
public void makeMove() {
List<TileCombo> combos = FXGL.<TicTacToeApp>getAppCast().getCombos();
TileEntity tile = aiPredicates.stream()
.map(predicate -> {
return combos.stream()
.filter(predicate)
.findAny()
.map(TileCombo::getFirstEmpty)
.orElse(null);
})
.filter(t -> t != null)
.findFirst()
// should not happen
.orElseThrow(() -> new IllegalStateException("No empty tiles"));
tile.getControl().mark(TileValue.O);
}
}