/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.tictactoe.control.enemy; import com.almasb.fxgl.app.FXGL; import com.almasb.fxglgames.tictactoe.TicTacToeApp; import com.almasb.fxglgames.tictactoe.TileCombo; import com.almasb.fxglgames.tictactoe.TileEntity; import com.almasb.fxglgames.tictactoe.TileValue; import java.util.Arrays; import java.util.List; import java.util.function.Predicate; /** * A decent AI but can be easily defeated by analyzing the pattern. * * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class RuleBasedControl extends EnemyControl { private List<Predicate<TileCombo>> aiPredicates = Arrays.asList( c -> c.isTwoThirds(TileValue.O), c -> c.isTwoThirds(TileValue.X), c -> c.isOneThird(TileValue.O), c -> c.isOpen(), c -> c.getFirstEmpty() != null ); @Override public void makeMove() { List<TileCombo> combos = FXGL.<TicTacToeApp>getAppCast().getCombos(); TileEntity tile = aiPredicates.stream() .map(predicate -> { return combos.stream() .filter(predicate) .findAny() .map(TileCombo::getFirstEmpty) .orElse(null); }) .filter(t -> t != null) .findFirst() // should not happen .orElseThrow(() -> new IllegalStateException("No empty tiles")); tile.getControl().mark(TileValue.O); } }