/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spaceinvaders;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.scene.GameScene;
import com.almasb.fxgl.scene.Viewport;
import com.almasb.fxgl.texture.Texture;
import com.almasb.fxgl.ui.UIController;
import javafx.animation.Animation;
import javafx.animation.ScaleTransition;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.fxml.FXML;
import javafx.scene.Node;
import javafx.scene.control.Label;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;
import java.util.ArrayList;
import java.util.List;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class GameController implements UIController {
@FXML
private Label labelScore;
@FXML
private Label labelHighScore;
@FXML
private double livesX;
@FXML
private double livesY;
private List<Texture> lives = new ArrayList<>();
private GameScene gameScene;
public GameController(GameScene gameScene) {
this.gameScene = gameScene;
}
@Override
public void init() {
labelScore.setFont(FXGL.getUIFactory().newFont(18));
labelHighScore.setFont(FXGL.getUIFactory().newFont(18));
}
public Label getLabelScore() {
return labelScore;
}
public Label getLabelHighScore() {
return labelHighScore;
}
public void addLife() {
int numLives = lives.size();
Texture texture = FXGL.getAssetLoader().loadTexture("life.png", 16, 16);
texture.setTranslateX(livesX + 32 * numLives);
texture.setTranslateY(livesY);
lives.add(texture);
gameScene.addUINode(texture);
}
public void loseLife() {
Texture t = lives.get(lives.size() - 1);
Animation animation = getAnimationLoseLife(t);
animation.setOnFinished(e -> lives.remove(t));
animation.play();
Viewport viewport = gameScene.getViewport();
Node flash = new Rectangle(viewport.getWidth(), viewport.getHeight(), Color.rgb(190, 10, 15, 0.5));
gameScene.addUINode(flash);
FXGL.getMasterTimer().runOnceAfter(() -> gameScene.removeUINode(flash), Duration.seconds(1));
}
private Animation getAnimationLoseLife(Texture texture) {
texture.setFitWidth(64);
texture.setFitHeight(64);
Viewport viewport = gameScene.getViewport();
TranslateTransition tt = new TranslateTransition(Duration.seconds(0.66), texture);
tt.setToX(viewport.getWidth() / 2 - texture.getFitWidth() / 2);
tt.setToY(viewport.getHeight() / 2 - texture.getFitHeight() / 2);
ScaleTransition st = new ScaleTransition(Duration.seconds(0.66), texture);
st.setToX(0);
st.setToY(0);
return new SequentialTransition(tt, st);
}
}