/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.collision;
import com.almasb.fxgl.core.math.Vec2;
// updated to rev 100
/**
* A manifold point is a contact point belonging to a contact
* manifold. It holds details related to the geometry and dynamics
* of the contact points.
* The local point usage depends on the manifold type:
* <ul><li>e_circles: the local center of circleB</li>
* <li>e_faceA: the local center of cirlceB or the clip point of polygonB</li>
* <li>e_faceB: the clip point of polygonA</li></ul>
* This structure is stored across time steps, so we keep it small.<br/>
* Note: the impulses are used for internal caching and may not
* provide reliable contact forces, especially for high speed collisions.
*/
public class ManifoldPoint {
/** usage depends on manifold type */
public final Vec2 localPoint;
/** the non-penetration impulse */
public float normalImpulse;
/** the friction impulse */
public float tangentImpulse;
/** uniquely identifies a contact point between two shapes */
public final ContactID id;
/**
* Blank manifold point with everything zeroed out.
*/
public ManifoldPoint() {
localPoint = new Vec2();
normalImpulse = tangentImpulse = 0f;
id = new ContactID();
}
/**
* Creates a manifold point as a copy of the given point
* @param cp point to copy from
*/
public ManifoldPoint(final ManifoldPoint cp) {
localPoint = cp.localPoint.clone();
normalImpulse = cp.normalImpulse;
tangentImpulse = cp.tangentImpulse;
id = new ContactID(cp.id);
}
/**
* Sets this manifold point form the given one
* @param cp the point to copy from
*/
public void set(final ManifoldPoint cp) {
localPoint.set(cp.localPoint);
normalImpulse = cp.normalImpulse;
tangentImpulse = cp.tangentImpulse;
id.set(cp.id);
}
}