/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision; import com.almasb.fxgl.core.math.Vec2; // updated to rev 100 /** * A manifold point is a contact point belonging to a contact * manifold. It holds details related to the geometry and dynamics * of the contact points. * The local point usage depends on the manifold type: * <ul><li>e_circles: the local center of circleB</li> * <li>e_faceA: the local center of cirlceB or the clip point of polygonB</li> * <li>e_faceB: the clip point of polygonA</li></ul> * This structure is stored across time steps, so we keep it small.<br/> * Note: the impulses are used for internal caching and may not * provide reliable contact forces, especially for high speed collisions. */ public class ManifoldPoint { /** usage depends on manifold type */ public final Vec2 localPoint; /** the non-penetration impulse */ public float normalImpulse; /** the friction impulse */ public float tangentImpulse; /** uniquely identifies a contact point between two shapes */ public final ContactID id; /** * Blank manifold point with everything zeroed out. */ public ManifoldPoint() { localPoint = new Vec2(); normalImpulse = tangentImpulse = 0f; id = new ContactID(); } /** * Creates a manifold point as a copy of the given point * @param cp point to copy from */ public ManifoldPoint(final ManifoldPoint cp) { localPoint = cp.localPoint.clone(); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id = new ContactID(cp.id); } /** * Sets this manifold point form the given one * @param cp the point to copy from */ public void set(final ManifoldPoint cp) { localPoint.set(cp.localPoint); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id.set(cp.id); } }