/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.flappy; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.CollidableComponent; import com.almasb.fxgl.entity.component.PositionComponent; import javafx.scene.shape.Rectangle; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class WallBuildingControl extends AbstractControl { private PositionComponent position; private double lastWall = 1000; @Override public void onAdded(Entity entity) { position = Entities.getPosition(entity); } @Override public void onUpdate(Entity entity, double tpf) { if (lastWall - position.getX() < FXGL.getApp().getWidth()) { buildWalls(); } } private Rectangle wallView(double width, double height) { Rectangle wall = new Rectangle(width, height); wall.setArcWidth(25); wall.setArcHeight(25); wall.fillProperty().bind(FXGL.getApp().getGameState().objectProperty("stageColor")); return wall; } private void buildWalls() { double height = FXGL.getApp().getHeight(); double distance = height / 2; for (int i = 1; i <= 10; i++) { double topHeight = Math.random() * (height - distance); Entities.builder() .at(lastWall + i * 500, 0 - 25) .type(EntityType.WALL) .viewFromNodeWithBBox(wallView(50, topHeight)) .with(new CollidableComponent(true)) .buildAndAttach(FXGL.getApp().getGameWorld()); Entities.builder() .at(lastWall + i * 500, 0 + topHeight + distance + 25) .type(EntityType.WALL) .viewFromNodeWithBBox(wallView(50, height - distance - topHeight)) .with(new CollidableComponent(true)) .buildAndAttach(FXGL.getApp().getGameWorld()); } lastWall += 10 * 500; } }