/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.flappy;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.component.CollidableComponent;
import com.almasb.fxgl.entity.component.PositionComponent;
import javafx.scene.shape.Rectangle;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class WallBuildingControl extends AbstractControl {
private PositionComponent position;
private double lastWall = 1000;
@Override
public void onAdded(Entity entity) {
position = Entities.getPosition(entity);
}
@Override
public void onUpdate(Entity entity, double tpf) {
if (lastWall - position.getX() < FXGL.getApp().getWidth()) {
buildWalls();
}
}
private Rectangle wallView(double width, double height) {
Rectangle wall = new Rectangle(width, height);
wall.setArcWidth(25);
wall.setArcHeight(25);
wall.fillProperty().bind(FXGL.getApp().getGameState().objectProperty("stageColor"));
return wall;
}
private void buildWalls() {
double height = FXGL.getApp().getHeight();
double distance = height / 2;
for (int i = 1; i <= 10; i++) {
double topHeight = Math.random() * (height - distance);
Entities.builder()
.at(lastWall + i * 500, 0 - 25)
.type(EntityType.WALL)
.viewFromNodeWithBBox(wallView(50, topHeight))
.with(new CollidableComponent(true))
.buildAndAttach(FXGL.getApp().getGameWorld());
Entities.builder()
.at(lastWall + i * 500, 0 + topHeight + distance + 25)
.type(EntityType.WALL)
.viewFromNodeWithBBox(wallView(50, height - distance - topHeight))
.with(new CollidableComponent(true))
.buildAndAttach(FXGL.getApp().getGameWorld());
}
lastWall += 10 * 500;
}
}