/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s06gameplay; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.gameplay.Achievement; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import common.PlayerControl; import javafx.scene.input.KeyCode; import javafx.scene.shape.Rectangle; import java.util.Map; /** * Shows how to register and unlock achievements. */ public class AchievementsSample extends GameApplication { private PlayerControl playerControl; @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("AchievementsSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } private Achievement achievement; // 1. Override initAchievements() // create and register achievement @Override protected void initAchievements() { achievement = new Achievement("Move", "Move 500 pixels"); Achievement a = new Achievement("World Traveller", "Get to the other side of the screen."); getAchievementManager().registerAchievement(a); getAchievementManager().registerAchievement(achievement); } @Override protected void initGameVars(Map<String, Object> vars) { vars.put("moved", 0); } @Override protected void initInput() { Input input = getInput(); input.addAction(new UserAction("Move Left") { @Override protected void onAction() { playerControl.left(); } }, KeyCode.A); input.addAction(new UserAction("Move Right") { @Override protected void onAction() { playerControl.right(); getGameState().increment("moved", (int) (300 * tpf())); } }, KeyCode.D); input.addAction(new UserAction("Move Up") { @Override protected void onAction() { playerControl.up(); } }, KeyCode.W); input.addAction(new UserAction("Move Down") { @Override protected void onAction() { playerControl.down(); } }, KeyCode.S); } @Override protected void initAssets() {} @Override protected void initGame() { playerControl = new PlayerControl(); GameEntity player = Entities.builder() .at(100, 100) .viewFromNode(new Rectangle(40, 40)) .with(playerControl) .buildAndAttach(getGameWorld()); // 2. bind achievement to the condition getAchievementManager().getAchievementByName("World Traveller") .bind(player.getComponentUnsafe(PositionComponent.class).xProperty().greaterThan(600)); achievement.bind(getGameState().intProperty("moved"), 500); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override public void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }