/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.EntityView; import com.almasb.fxgl.entity.RenderLayer; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; /** * Shows how to use render layers. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class RenderLayerSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("RenderLayerSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGame() { Entities.builder() .at(100, 100) .viewFromNode(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); EntityView view = new EntityView(new Rectangle(40, 40, Color.RED)); // 1. predefine or create dynamically like below view.setRenderLayer(new RenderLayer() { @Override public String name() { // 2. specify the unique name for that layer return "LAYER_BELOW_PLAYER"; } @Override public int index() { // 3. specify layer index, higher values will be drawn above lower values return 1000; } }); // we have added box after player but because of the render layer we specified // the red box will be drawn below the player Entities.builder() .at(80, 80) .viewFromNode(view) .buildAndAttach(getGameWorld()); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }