/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.pong;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.physics.PhysicsComponent;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class BallControl extends AbstractControl {
private PhysicsComponent ball;
@Override
public void onAdded(Entity entity) {
ball = entity.getComponentUnsafe(PhysicsComponent.class);
}
@Override
public void onUpdate(Entity entity, double tpf) {
limitVelocity();
}
private void limitVelocity() {
if (Math.abs(ball.getLinearVelocity().getX()) < 5 * 60) {
ball.setLinearVelocity(Math.signum(ball.getLinearVelocity().getX()) * 5 * 60,
ball.getLinearVelocity().getY());
}
if (Math.abs(ball.getLinearVelocity().getY()) > 5 * 60 * 2) {
ball.setLinearVelocity(ball.getLinearVelocity().getX(),
Math.signum(ball.getLinearVelocity().getY()) * 5 * 60);
}
}
}