/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.animation.EntityAnimation; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.input.KeyCode; import javafx.scene.shape.QuadCurve; import javafx.scene.shape.Rectangle; import javafx.util.Duration; /** * Shows how to use common animations patterns for entities. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class AnimationSample3 extends GameApplication { private GameEntity player; @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("AnimationSample3"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { getInput().addAction(new UserAction("Grow") { @Override protected void onActionBegin() { Entities.animationBuilder() .duration(Duration.seconds(3)) .scale(player) .from(new Point2D(2, 2)) .to(new Point2D(1, 1)) .buildAndPlay(); } }, KeyCode.F); } @Override protected void initAssets() {} @Override protected void initGame() { player = Entities.builder() .at(100, 100) .viewFromNode(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); Entities.animationBuilder() .duration(Duration.seconds(3)) .repeat(2) .rotate(player) .rotateTo(360) .buildAndPlay(); Entities.animationBuilder() .duration(Duration.seconds(3)) .repeat(1) .scale(player) .to(new Point2D(2, 2)) .buildAndPlay(); EntityAnimation anim = Entities.animationBuilder() .duration(Duration.seconds(3)) .repeat(2) .delay(Duration.millis(3002)) .translate(player) .alongPath(new QuadCurve(33, 33, 150, 144, 350, 344)) .build(); anim.play(); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }