/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spacerunner.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.service.AudioPlayer; import com.almasb.fxgl.service.ServiceType; import com.almasb.fxgl.time.LocalTimer; import com.almasb.fxglgames.spacerunner.SpaceRunnerFactory; import com.almasb.fxglgames.spacerunner.SpaceRunnerType; import javafx.util.Duration; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class EnemyControl extends AbstractControl { private LocalTimer attackTimer; private Duration nextAttack = Duration.seconds(2); private AudioPlayer audioPlayer; private PositionComponent position; @Override public void onAdded(Entity entity) { audioPlayer = FXGL.getAudioPlayer(); attackTimer = FXGL.newLocalTimer(); attackTimer.capture(); position = Entities.getPosition(entity); } @Override public void onUpdate(Entity entity, double tpf) { if (attackTimer.elapsed(nextAttack)) { if (Math.random() < 0.8) { shoot(); } nextAttack = Duration.seconds(5 * Math.random()); attackTimer.capture(); } position.translateX(tpf * 30); } private void shoot() { Entity bullet = FXGL.getInstance(SpaceRunnerFactory.class) .newBullet(position.getX(), position.getY() + 20, SpaceRunnerType.ENEMY); getEntity().getWorld().addEntity(bullet); //audioPlayer.playSound("shoot" + (int)(Math.random() * 4 + 1) + ".wav"); } }