/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spacerunner.control;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxgl.service.AudioPlayer;
import com.almasb.fxgl.service.ServiceType;
import com.almasb.fxgl.time.LocalTimer;
import com.almasb.fxglgames.spacerunner.SpaceRunnerFactory;
import com.almasb.fxglgames.spacerunner.SpaceRunnerType;
import javafx.util.Duration;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class EnemyControl extends AbstractControl {
private LocalTimer attackTimer;
private Duration nextAttack = Duration.seconds(2);
private AudioPlayer audioPlayer;
private PositionComponent position;
@Override
public void onAdded(Entity entity) {
audioPlayer = FXGL.getAudioPlayer();
attackTimer = FXGL.newLocalTimer();
attackTimer.capture();
position = Entities.getPosition(entity);
}
@Override
public void onUpdate(Entity entity, double tpf) {
if (attackTimer.elapsed(nextAttack)) {
if (Math.random() < 0.8) {
shoot();
}
nextAttack = Duration.seconds(5 * Math.random());
attackTimer.capture();
}
position.translateX(tpf * 30);
}
private void shoot() {
Entity bullet = FXGL.getInstance(SpaceRunnerFactory.class)
.newBullet(position.getX(), position.getY() + 20, SpaceRunnerType.ENEMY);
getEntity().getWorld().addEntity(bullet);
//audioPlayer.playSound("shoot" + (int)(Math.random() * 4 + 1) + ".wav");
}
}