/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spacerunner.control;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.ecs.component.Required;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxglgames.spacerunner.SpaceRunnerFactory;
import com.almasb.fxglgames.spacerunner.SpaceRunnerType;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
@Required(PositionComponent.class)
public class PlayerControl extends AbstractControl {
private PositionComponent position;
private double speed;
@Override
public void onAdded(Entity entity) {
position = Entities.getPosition(entity);
}
@Override
public void onUpdate(Entity entity, double tpf) {
speed = tpf * 300;
position.translateX(tpf * 60);
}
public void up() {
// if (position.getY() - speed <= 0) {
// position.setY(0);
// return;
// }
position.translateY(-speed);
}
public void down() {
// if (position.getY() + speed <= FXGL.getSettings().getHeight()) {
// position.setY(FXGL.getSettings().getHeight());
// return;
// }
position.translateY(speed);
}
public void shoot() {
Entity bullet = FXGL.getInstance(SpaceRunnerFactory.class)
.newBullet(position.getX() + 40, position.getY() + 20, SpaceRunnerType.PLAYER);
getEntity().getWorld().addEntity(bullet);
}
}