/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spacerunner.control; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.ecs.component.Required; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxglgames.spacerunner.SpaceRunnerFactory; import com.almasb.fxglgames.spacerunner.SpaceRunnerType; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @Required(PositionComponent.class) public class PlayerControl extends AbstractControl { private PositionComponent position; private double speed; @Override public void onAdded(Entity entity) { position = Entities.getPosition(entity); } @Override public void onUpdate(Entity entity, double tpf) { speed = tpf * 300; position.translateX(tpf * 60); } public void up() { // if (position.getY() - speed <= 0) { // position.setY(0); // return; // } position.translateY(-speed); } public void down() { // if (position.getY() + speed <= FXGL.getSettings().getHeight()) { // position.setY(FXGL.getSettings().getHeight()); // return; // } position.translateY(speed); } public void shoot() { Entity bullet = FXGL.getInstance(SpaceRunnerFactory.class) .newBullet(position.getX() + 40, position.getY() + 20, SpaceRunnerType.PLAYER); getEntity().getWorld().addEntity(bullet); } }