/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.breakout;
import com.almasb.fxgl.annotation.SpawnSymbol;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.SpawnData;
import com.almasb.fxgl.entity.TextEntityFactory;
import com.almasb.fxgl.entity.component.CollidableComponent;
import com.almasb.fxgl.physics.BoundingShape;
import com.almasb.fxgl.physics.HitBox;
import com.almasb.fxgl.physics.PhysicsComponent;
import com.almasb.fxglgames.breakout.control.BallControl;
import com.almasb.fxglgames.breakout.control.BatControl;
import com.almasb.fxglgames.breakout.control.BrickControl;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class BreakoutFactory implements TextEntityFactory {
@SpawnSymbol('1')
public Entity newBrick(SpawnData data) {
return Entities.builder()
.from(data)
.type(BreakoutType.BRICK)
.viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("breakout/brick_blue.png", 232 / 3, 104 / 3))
.with(new PhysicsComponent(), new CollidableComponent(true))
.with(new BrickControl())
.build();
}
@SpawnSymbol('9')
public Entity newBat(SpawnData data) {
PhysicsComponent physics = new PhysicsComponent();
physics.setBodyType(BodyType.KINEMATIC);
return Entities.builder()
.from(data)
.type(BreakoutType.BAT)
.at(FXGL.getSettings().getWidth() / 2 - 50, 30)
.viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("breakout/bat.png", 464 / 3, 102 / 3))
.with(physics, new CollidableComponent(true))
.with(new BatControl())
.build();
}
@SpawnSymbol('2')
public Entity newBall(SpawnData data) {
PhysicsComponent physics = new PhysicsComponent();
physics.setBodyType(BodyType.DYNAMIC);
FixtureDef fd = new FixtureDef();
fd.setRestitution(1f);
fd.setDensity(0.03f);
physics.setFixtureDef(fd);
return Entities.builder()
.from(data)
.type(BreakoutType.BALL)
.bbox(new HitBox("Main", BoundingShape.circle(20)))
.viewFromNode(FXGL.getAssetLoader().loadTexture("breakout/ball.png", 40, 40))
.with(physics, new CollidableComponent(true))
.with(new BallControl())
.build();
}
@Override
public char emptyChar() {
return '0';
}
@Override
public int blockWidth() {
return 40;
}
@Override
public int blockHeight() {
return 40;
}
}