/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.drop; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.physics.CollisionHandler; import com.almasb.fxgl.physics.PhysicsWorld; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.input.KeyCode; import javafx.util.Duration; /** * This is an FXGL version of the libGDX simple game tutorial which can be found * here - https://github.com/libgdx/libgdx/wiki/A-simple-game * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class DropApp extends GameApplication { private BucketControl bucketControl; @Override protected void initSettings(GameSettings settings) { settings.setTitle("Drop"); settings.setVersion("1.0"); settings.setWidth(480); settings.setHeight(800); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setCloseConfirmation(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { Input input = getInput(); input.addAction(new UserAction("Move Left") { @Override protected void onAction() { bucketControl.left(); } }, KeyCode.A); input.addAction(new UserAction("Move Right") { @Override protected void onAction() { bucketControl.right(); } }, KeyCode.D); } @Override protected void initGame() { Entity bucket = getGameWorld().spawn("Bucket", getWidth() / 2, getHeight() - 200); bucketControl = bucket.getControlUnsafe(BucketControl.class); getMasterTimer().runAtInterval(() -> { getGameWorld().spawn("Droplet", Math.random() * (getWidth() - 64), 0); }, Duration.seconds(1)); } @Override protected void initPhysics() { PhysicsWorld physicsWorld = getPhysicsWorld(); physicsWorld.addCollisionHandler(new CollisionHandler(DropType.DROPLET, DropType.BUCKET) { @Override protected void onCollisionBegin(Entity droplet, Entity bucket) { droplet.removeFromWorld(); getAudioPlayer().playSound("drop/drop.wav"); } }); } public static void main(String[] args) { launch(args); } }