/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.drop;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.physics.CollisionHandler;
import com.almasb.fxgl.physics.PhysicsWorld;
import com.almasb.fxgl.service.Input;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.input.KeyCode;
import javafx.util.Duration;
/**
* This is an FXGL version of the libGDX simple game tutorial which can be found
* here - https://github.com/libgdx/libgdx/wiki/A-simple-game
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class DropApp extends GameApplication {
private BucketControl bucketControl;
@Override
protected void initSettings(GameSettings settings) {
settings.setTitle("Drop");
settings.setVersion("1.0");
settings.setWidth(480);
settings.setHeight(800);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(false);
settings.setCloseConfirmation(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
Input input = getInput();
input.addAction(new UserAction("Move Left") {
@Override
protected void onAction() {
bucketControl.left();
}
}, KeyCode.A);
input.addAction(new UserAction("Move Right") {
@Override
protected void onAction() {
bucketControl.right();
}
}, KeyCode.D);
}
@Override
protected void initGame() {
Entity bucket = getGameWorld().spawn("Bucket", getWidth() / 2, getHeight() - 200);
bucketControl = bucket.getControlUnsafe(BucketControl.class);
getMasterTimer().runAtInterval(() -> {
getGameWorld().spawn("Droplet", Math.random() * (getWidth() - 64), 0);
}, Duration.seconds(1));
}
@Override
protected void initPhysics() {
PhysicsWorld physicsWorld = getPhysicsWorld();
physicsWorld.addCollisionHandler(new CollisionHandler(DropType.DROPLET, DropType.BUCKET) {
@Override
protected void onCollisionBegin(Entity droplet, Entity bucket) {
droplet.removeFromWorld();
getAudioPlayer().playSound("drop/drop.wav");
}
});
}
public static void main(String[] args) {
launch(args);
}
}