/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.dynamics.joints; import org.jbox2d.dynamics.Body; import java.util.ArrayList; /** * Definition for a {@link ConstantVolumeJoint}, which connects a group a bodies together so they * maintain a constant volume within them. */ public class ConstantVolumeJointDef extends JointDef { public float frequencyHz; public float dampingRatio; ArrayList<Body> bodies; ArrayList<DistanceJoint> joints; public ConstantVolumeJointDef() { super(JointType.CONSTANT_VOLUME); bodies = new ArrayList<Body>(); joints = null; collideConnected = false; frequencyHz = 0.0f; dampingRatio = 0.0f; } /** * Adds a body to the group * * @param argBody */ public void addBody(Body argBody) { bodies.add(argBody); if (bodies.size() == 1) { bodyA = argBody; } if (bodies.size() == 2) { bodyB = argBody; } } /** * Adds a body and the pre-made distance joint. Should only be used for deserialization. */ public void addBodyAndJoint(Body argBody, DistanceJoint argJoint) { addBody(argBody); if (joints == null) { joints = new ArrayList<DistanceJoint>(); } joints.add(argJoint); } }