/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s08ai.pathfinding; import com.almasb.fxgl.ai.pathfinding.AStarGrid; import com.almasb.fxgl.ai.pathfinding.AStarNode; import com.almasb.fxgl.ai.pathfinding.NodeState; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.input.MouseButton; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import java.util.List; /** * Demo that uses A* search to find a path between 2 nodes in a grid. * Right click to place a wall, left click to move. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class PathfindingSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("PathfindingSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() {} @Override protected void initAssets() {} // 1. Define A* grid private AStarGrid grid; @Override protected void initGame() { // 2. init grid width x height grid = new AStarGrid(20, 15); for (int i = 0; i < 15; i++) { for (int j = 0; j < 20; j++) { final int x = j; final int y = i; GameEntity tile = new GameEntity(); tile.getPositionComponent().setValue(j*40, i*40); Rectangle graphics = new Rectangle(38, 38); graphics.setFill(Color.WHITE); graphics.setStroke(Color.BLACK); // add on click listener graphics.setOnMouseClicked(e -> { // if left click do search, else place a red obstacle if (e.getButton() == MouseButton.PRIMARY) { List<AStarNode> nodes = grid.getPath(0, 0, x, y); nodes.forEach(n -> { getGameWorld().getEntitiesAt(new Point2D(n.getX() * 40, n.getY() * 40)) .forEach(Entity::removeFromWorld); }); } else { grid.setNodeState(x, y, NodeState.NOT_WALKABLE); graphics.setFill(Color.RED); } }); tile.getViewComponent().setView(graphics); getGameWorld().addEntity(tile); } } } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }