/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s08ai.pathfinding;
import com.almasb.fxgl.ai.pathfinding.AStarGrid;
import com.almasb.fxgl.ai.pathfinding.AStarNode;
import com.almasb.fxgl.ai.pathfinding.NodeState;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.settings.GameSettings;
import javafx.geometry.Point2D;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import java.util.List;
/**
* Demo that uses A* search to find a path between 2 nodes in a grid.
* Right click to place a wall, left click to move.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class PathfindingSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("PathfindingSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
// 1. Define A* grid
private AStarGrid grid;
@Override
protected void initGame() {
// 2. init grid width x height
grid = new AStarGrid(20, 15);
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 20; j++) {
final int x = j;
final int y = i;
GameEntity tile = new GameEntity();
tile.getPositionComponent().setValue(j*40, i*40);
Rectangle graphics = new Rectangle(38, 38);
graphics.setFill(Color.WHITE);
graphics.setStroke(Color.BLACK);
// add on click listener
graphics.setOnMouseClicked(e -> {
// if left click do search, else place a red obstacle
if (e.getButton() == MouseButton.PRIMARY) {
List<AStarNode> nodes = grid.getPath(0, 0, x, y);
nodes.forEach(n -> {
getGameWorld().getEntitiesAt(new Point2D(n.getX() * 40, n.getY() * 40))
.forEach(Entity::removeFromWorld);
});
} else {
grid.setNodeState(x, y, NodeState.NOT_WALKABLE);
graphics.setFill(Color.RED);
}
});
tile.getViewComponent().setView(graphics);
getGameWorld().addEntity(tile);
}
}
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}