/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s07particles;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.core.math.FXGLMath;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.effect.ParticleControl;
import com.almasb.fxgl.effect.ParticleEmitter;
import com.almasb.fxgl.effect.ParticleEmitters;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.control.CircularMovementControl;
import com.almasb.fxgl.entity.control.RandomMoveControl;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.settings.GameSettings;
import javafx.geometry.Point2D;
import javafx.scene.effect.BlendMode;
import javafx.scene.input.MouseButton;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
import javafx.util.Duration;
import static java.lang.Math.*;
/**
* Using particles with source images and colorization.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class SmokeSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("SmokeSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setCloseConfirmation(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
private ParticleEmitter emitter, e;
private GameEntity entity;
@Override
protected void initInput() {
getInput().addAction(new UserAction("Change Color") {
@Override
protected void onActionBegin() {
Color randomColor = Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random());
emitter.setBlendMode(BlendMode.SRC_OVER);
e.setStartColor(randomColor);
e.setEndColor(Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random()));
}
}, MouseButton.PRIMARY);
}
@Override
protected void initGame() {
Entities.builder()
.viewFromNode(new Rectangle(getWidth(), getHeight()))
.buildAndAttach(getGameWorld());
e = ParticleEmitters.newSmokeEmitter();
e.setBlendMode(BlendMode.SRC_OVER);
e.setSize(15, 30);
e.setNumParticles(10);
e.setEmissionRate(0.25);
e.setStartColor(Color.color(0.6, 0.55, 0.5, 0.47));
e.setEndColor(Color.BLACK);
e.setExpireFunction((i, x, y) -> Duration.seconds(16));
e.setVelocityFunction((i, x, y) -> new Point2D(FXGLMath.random() - 0.5, 0));
e.setGravityFunction(() -> new Point2D((FXGLMath.noise1D(7776 + getTick()) - 0.5) * 0.02, 0));
//e.setSpawnPointFunction((i, x, y) -> new Point2D(x + FXGLMath.noise1D(333 + getTick()) * 150 - 75, y + FXGLMath.noise1D(getTick()) * 150 - 75));
// Entities.builder()
// .at(getWidth() / 2, getHeight() - 100)
// .with(new ParticleControl(e), new RandomMoveControl(2))
// .buildAndAttach(getGameWorld());
emitter = ParticleEmitters.newFireEmitter();
emitter.setSize(5, 15);
emitter.setVelocityFunction((i, x, y) -> new Point2D(FXGLMath.random() - 0.5, -FXGLMath.random() * 3));
emitter.setGravityFunction(() -> new Point2D(0, 0.05));
emitter.setExpireFunction((i, x, y) -> Duration.seconds(3));
emitter.setScaleFunction((i, x, y) -> new Point2D(FXGLMath.random(0, 0.01f), FXGLMath.random(-0.05f, 0.05f)));
emitter.setStartColor(Color.YELLOW);
emitter.setEndColor(Color.RED);
//emitter.setBlendMode(BlendMode.SRC_OVER);
//emitter.setSourceImage(getAssetLoader().loadTexture("particleTexture2.png").toColor(Color.rgb(230, 75, 40)).getImage());
entity = Entities.builder()
.at(getWidth() / 2, getHeight() / 2)
.with(new ParticleControl(emitter))
.buildAndAttach(getGameWorld());
Entities.builder()
.at(250, 250)
.viewFromNode(new Rectangle(40, 40, Color.BLUE))
.with(new CircularMovementControl(10, 25))
.buildAndAttach(getGameWorld());
}
private Text debug;
@Override
protected void initUI() {
debug = getUIFactory().newText("");
getUIFactory().centerText(debug);
getGameScene().addUINode(debug);
}
@Override
protected void onUpdate(double tpf) {
//debug.setText(tpf + " at " + getMasterTimer().getFPS());
entity.setX(getInput().getMouseXWorld() - 25);
entity.setY(getInput().getMouseYWorld() - 25);
}
public static void main(String[] args) {
launch(args);
}
}