/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s07particles; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.core.math.FXGLMath; import com.almasb.fxgl.ecs.AbstractControl; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.effect.ParticleControl; import com.almasb.fxgl.effect.ParticleEmitter; import com.almasb.fxgl.effect.ParticleEmitters; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.control.CircularMovementControl; import com.almasb.fxgl.entity.control.RandomMoveControl; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.effect.BlendMode; import javafx.scene.input.MouseButton; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.text.Text; import javafx.util.Duration; import static java.lang.Math.*; /** * Using particles with source images and colorization. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class SmokeSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("SmokeSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setCloseConfirmation(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } private ParticleEmitter emitter, e; private GameEntity entity; @Override protected void initInput() { getInput().addAction(new UserAction("Change Color") { @Override protected void onActionBegin() { Color randomColor = Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random()); emitter.setBlendMode(BlendMode.SRC_OVER); e.setStartColor(randomColor); e.setEndColor(Color.color(FXGLMath.random(), FXGLMath.random(), FXGLMath.random())); } }, MouseButton.PRIMARY); } @Override protected void initGame() { Entities.builder() .viewFromNode(new Rectangle(getWidth(), getHeight())) .buildAndAttach(getGameWorld()); e = ParticleEmitters.newSmokeEmitter(); e.setBlendMode(BlendMode.SRC_OVER); e.setSize(15, 30); e.setNumParticles(10); e.setEmissionRate(0.25); e.setStartColor(Color.color(0.6, 0.55, 0.5, 0.47)); e.setEndColor(Color.BLACK); e.setExpireFunction((i, x, y) -> Duration.seconds(16)); e.setVelocityFunction((i, x, y) -> new Point2D(FXGLMath.random() - 0.5, 0)); e.setGravityFunction(() -> new Point2D((FXGLMath.noise1D(7776 + getTick()) - 0.5) * 0.02, 0)); //e.setSpawnPointFunction((i, x, y) -> new Point2D(x + FXGLMath.noise1D(333 + getTick()) * 150 - 75, y + FXGLMath.noise1D(getTick()) * 150 - 75)); // Entities.builder() // .at(getWidth() / 2, getHeight() - 100) // .with(new ParticleControl(e), new RandomMoveControl(2)) // .buildAndAttach(getGameWorld()); emitter = ParticleEmitters.newFireEmitter(); emitter.setSize(5, 15); emitter.setVelocityFunction((i, x, y) -> new Point2D(FXGLMath.random() - 0.5, -FXGLMath.random() * 3)); emitter.setGravityFunction(() -> new Point2D(0, 0.05)); emitter.setExpireFunction((i, x, y) -> Duration.seconds(3)); emitter.setScaleFunction((i, x, y) -> new Point2D(FXGLMath.random(0, 0.01f), FXGLMath.random(-0.05f, 0.05f))); emitter.setStartColor(Color.YELLOW); emitter.setEndColor(Color.RED); //emitter.setBlendMode(BlendMode.SRC_OVER); //emitter.setSourceImage(getAssetLoader().loadTexture("particleTexture2.png").toColor(Color.rgb(230, 75, 40)).getImage()); entity = Entities.builder() .at(getWidth() / 2, getHeight() / 2) .with(new ParticleControl(emitter)) .buildAndAttach(getGameWorld()); Entities.builder() .at(250, 250) .viewFromNode(new Rectangle(40, 40, Color.BLUE)) .with(new CircularMovementControl(10, 25)) .buildAndAttach(getGameWorld()); } private Text debug; @Override protected void initUI() { debug = getUIFactory().newText(""); getUIFactory().centerText(debug); getGameScene().addUINode(debug); } @Override protected void onUpdate(double tpf) { //debug.setText(tpf + " at " + getMasterTimer().getFPS()); entity.setX(getInput().getMouseXWorld() - 25); entity.setY(getInput().getMouseYWorld() - 25); } public static void main(String[] args) { launch(args); } }