/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.component.DrawableComponent; import com.almasb.fxgl.entity.component.PositionComponent; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.canvas.GraphicsContext; import javafx.scene.paint.Color; import java.util.function.BiConsumer; /** * Drawing entities directly to the graphics context. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class DrawableSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("DrawableSample"); settings.setVersion("0.1"); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setCloseConfirmation(false); } @Override protected void initGame() { BiConsumer<GraphicsContext, Entity> drawing = (g, entity) -> { Point2D pos = entity.getComponentUnsafe(PositionComponent.class).getValue(); g.setFill(Color.BLUE); g.fillRect(pos.getX(), pos.getY(), 40, 40); }; Entity entity = new Entity(); entity.addComponent(new PositionComponent(400, 300)); entity.addComponent(new DrawableComponent(drawing)); Entity entity2 = new Entity(); entity2.addComponent(new PositionComponent(750, 300)); entity2.addComponent(new DrawableComponent(drawing)); getGameWorld().addEntities(entity, entity2); } public static void main(String[] args) { launch(args); } }