/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.core.concurrent.Async; import com.almasb.fxgl.settings.GameSettings; /** * This is an example of using async tasks. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class AsyncSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("AsyncSample"); settings.setVersion("0.1"); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(false); settings.setCloseConfirmation(false); } @Override protected void initGame() { // arbitrary example Async<Integer> async = getExecutor().async(() -> { System.out.println("AI thread: " + Thread.currentThread().getName()); System.out.println("AI tick"); Thread.sleep(2000); System.out.println("AI Done"); return 999; }); Async<Double> async2 = getExecutor().async(() -> { System.out.println("Render thread: " + Thread.currentThread().getName()); System.out.println("Render tick"); Thread.sleep(300); System.out.println("Render Done"); return 399.0; }); Async<Void> async3 = getExecutor().async(() -> { System.out.println("Running some code"); }); System.out.println("Physics thread: " + Thread.currentThread().getName()); System.out.println("Physics tick Done. Waiting for AI & Render"); int value = async.await(); double value2 = async2.await(); System.out.println("Values: " + value + " " + value2); } public static void main(String[] args) { launch(args); } }