/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s08ai; import com.almasb.fxgl.ai.AIControl; import com.almasb.fxgl.ai.Action; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.entity.GameEntity; import javafx.geometry.Point2D; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class AttackTask extends Action { @Override public void action() { GameEntity player = ((BehaviorSample) FXGL.getApp()).player; if (player.distance(getObject()) < 100) { getObject().getControlUnsafe(AIControl.class).setBubbleMessage("Attack"); } else { getObject().getControlUnsafe(AIControl.class).setBubbleMessage("Chase"); double speed = 0.017 * 60 * 5; Point2D vector = player.getPosition() .subtract(getObject().getPosition()) .normalize() .multiply(speed); getObject().getPositionComponent().translate(vector); } } }