/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s08ai;
import com.almasb.fxgl.ai.AIControl;
import com.almasb.fxgl.ai.Action;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.entity.GameEntity;
import javafx.geometry.Point2D;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public class AttackTask extends Action {
@Override
public void action() {
GameEntity player = ((BehaviorSample) FXGL.getApp()).player;
if (player.distance(getObject()) < 100) {
getObject().getControlUnsafe(AIControl.class).setBubbleMessage("Attack");
} else {
getObject().getControlUnsafe(AIControl.class).setBubbleMessage("Chase");
double speed = 0.017 * 60 * 5;
Point2D vector = player.getPosition()
.subtract(getObject().getPosition())
.normalize()
.multiply(speed);
getObject().getPositionComponent().translate(vector);
}
}
}