/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxglgames.spacerunner;
import com.almasb.fxgl.annotation.SetEntityFactory;
import com.almasb.fxgl.annotation.Spawns;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.ecs.component.UserDataComponent;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.EntityFactory;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.SpawnData;
import com.almasb.fxgl.entity.component.CollidableComponent;
import com.almasb.fxgl.entity.control.OffscreenCleanControl;
import com.almasb.fxgl.entity.control.ProjectileControl;
import com.almasb.fxglgames.spacerunner.control.EnemyControl;
import com.almasb.fxglgames.spacerunner.control.KeepOnScreenControl;
import com.almasb.fxglgames.spacerunner.control.PlayerControl;
import com.google.inject.Singleton;
import javafx.geometry.Point2D;
/**
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
@SetEntityFactory
@Singleton
public class SpaceRunnerFactory implements EntityFactory {
@Spawns("Player")
public GameEntity newPlayer(SpawnData data) {
return Entities.builder()
.type(SpaceRunnerType.PLAYER)
.at(data.getX(), data.getY())
.viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_player.png", 40, 40))
.with(new CollidableComponent(true))
.with(new PlayerControl(), new KeepOnScreenControl(false, true))
.build();
}
public GameEntity newBullet(double x, double y, SpaceRunnerType ownerType) {
return Entities.builder()
.type(SpaceRunnerType.BULLET)
.at(x, y - 5.5)
.viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_bullet.png", 22, 11))
.with(new CollidableComponent(true), new UserDataComponent(ownerType))
.with(new ProjectileControl(new Point2D(ownerType == SpaceRunnerType.PLAYER ? 1 : -1, 0), 250),
new OffscreenCleanControl())
.build();
}
@Spawns("Enemy1")
public GameEntity newEnemy(SpawnData data) {
return Entities.builder()
.type(SpaceRunnerType.ENEMY)
.at(data.getX(), data.getY())
.viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_enemy_1.png", 27, 33))
.with(new CollidableComponent(true))
.with(new EnemyControl())
.build();
}
}