/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.spacerunner; import com.almasb.fxgl.annotation.SetEntityFactory; import com.almasb.fxgl.annotation.Spawns; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.ecs.component.UserDataComponent; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.EntityFactory; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.SpawnData; import com.almasb.fxgl.entity.component.CollidableComponent; import com.almasb.fxgl.entity.control.OffscreenCleanControl; import com.almasb.fxgl.entity.control.ProjectileControl; import com.almasb.fxglgames.spacerunner.control.EnemyControl; import com.almasb.fxglgames.spacerunner.control.KeepOnScreenControl; import com.almasb.fxglgames.spacerunner.control.PlayerControl; import com.google.inject.Singleton; import javafx.geometry.Point2D; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ @SetEntityFactory @Singleton public class SpaceRunnerFactory implements EntityFactory { @Spawns("Player") public GameEntity newPlayer(SpawnData data) { return Entities.builder() .type(SpaceRunnerType.PLAYER) .at(data.getX(), data.getY()) .viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_player.png", 40, 40)) .with(new CollidableComponent(true)) .with(new PlayerControl(), new KeepOnScreenControl(false, true)) .build(); } public GameEntity newBullet(double x, double y, SpaceRunnerType ownerType) { return Entities.builder() .type(SpaceRunnerType.BULLET) .at(x, y - 5.5) .viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_bullet.png", 22, 11)) .with(new CollidableComponent(true), new UserDataComponent(ownerType)) .with(new ProjectileControl(new Point2D(ownerType == SpaceRunnerType.PLAYER ? 1 : -1, 0), 250), new OffscreenCleanControl()) .build(); } @Spawns("Enemy1") public GameEntity newEnemy(SpawnData data) { return Entities.builder() .type(SpaceRunnerType.ENEMY) .at(data.getX(), data.getY()) .viewFromNodeWithBBox(FXGL.getAssetLoader().loadTexture("spacerunner/sprite_enemy_1.png", 27, 33)) .with(new CollidableComponent(true)) .with(new EnemyControl()) .build(); } }